This is the script:
DeadThalmor01.moveto(dropNode01)apushNode01.PushActorAway(DeadThalmor01, 0.0)DeadThalmor01.ApplyHavokImpulse(0.0, 0.5, 0.0, 1000.0)DeadThalmor01.SetMotionType(DeadThalmor01.Motion_Dynamic, true)
The first line works fine. The rest is just desperate attempts to make it work. The event that starts this is a onTriggerEnter.
I hope someone has a good idea of what I may have gone wrong.