Making a dead body drop from the sky

Post » Wed Apr 03, 2013 12:31 pm

Hi, I just can't get my head around this one. I move a dead body to a marker and it just hangs in midair until I shoot an arrow at it. Then it drops. The thing is: I want to drop all by itself.

This is the script:

DeadThalmor01.moveto(dropNode01)apushNode01.PushActorAway(DeadThalmor01, 0.0)DeadThalmor01.ApplyHavokImpulse(0.0, 0.5, 0.0, 1000.0)DeadThalmor01.SetMotionType(DeadThalmor01.Motion_Dynamic, true)

The first line works fine. The rest is just desperate attempts to make it work. The event that starts this is a onTriggerEnter.



I hope someone has a good idea of what I may have gone wrong.
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chirsty aggas
 
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