New Perk Tree Idea

Post » Thu Apr 04, 2013 4:47 pm

Greetings. I am currently laying out the plans for a complete remodeling of the Skyrim perk tree and I would like your comments and suggestions. For now I am laying out each skill in the perk tree with the individual perks coming later. There will be no perk requirements or prereqs if it can be avoided.

I'm not really sure how practical this all would be either, especially given I would be changing perk trees that the game uses throughout.

COMBAT
- Crafting (Smithing): A simple rename since I feel it more fitting.
- Defense (Block): Another rename; includes unarmed, weapon and shield blocking.
- Melee: Combine one-handed and two-handed with some overlapping perks, and new unarmed.
- Physical: Athletics, acrobatics, stamina-based perks.
- Protection: Combine Light Armor and Heavy Armor and new unarmored.
- Ranged: Rename; bows and crossbows.

STEALTH
- Alchemy: Unchanged.
- Sneak: Unchanged.
- Speech: Unchanged.
- Survival: Covers resistances to cold/fire/poison, skinning and killing creatures.
- Thievery: Combine Lockpicking and Pickpocket.

I need an additional skill under Stealth but haven't came up with one yet.

MAGIC remains unchanged. I pondered combining Alchemy and Enchanting as I'd really like Alchemy under Magic, but can't think of a joint name. Another option would be to split Alchemy in half, so potion-making would go with Enchanting and cooking focused perks would go with Survival.

Anyway, any feedback is appreciated.
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Kitana Lucas
 
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