Its making it fit. The system is clear and balanced. Steel/dwarven/ebony/dedric/dragon etc. The problem with adding new weapons and armor is that the new gear has to be on par with current weapons and armor. too powerful and it becomes pay to win and the even greater crime of making everything else irrelevant to the new content. Too weak and it is undesirable, and no one will pay for it, all the work put in is not re payed and it becomes a loss.
How can we avoid this tom foolery while still adding to skyrim on the consoles?
Skins. Think about it, a Texture pack that turns regular Dedric armor into the lovecraftian themed goodness found in dragonborn or into a re vamped version of the madness armor found in the shivering isles. Dark steel armor, gold steel armor, ebony weapons in the shape of fish. Not just gear either, Imagine using sparks and instead of played out Palpatine lighting, you use the infamous style red and black lighting for those truly evil characters out there. Or a blue fire ball, Hiduken!
or my personal favorite, a vampire lord form that doesn't look like a smurf on steroids(no disrespect to the designer, I don't think I could do better). Something that embodies the spirit of the vampire. Predators of the most dangerous game.
Would you pay 4 bucks to have the option to turn dwarven armor into its morrowind or oblivion counterpart, or perhaps an unknown concept left on the table during development. I would if it meant more skyrim and more importantly spicing up skyrim a little during the long silence between content packs.
Thoughts?
tl;dr? I hear guild wars 2 and even black ops 2 has skins that can be downloaded to make gear look different. Why stop at gear cool new effects for spells too, why not?