Crysis 3 scaling nicely for multi core

Post » Fri Apr 05, 2013 8:06 am

I thought i'd try and post something at least a little positive against all the negative threads out there..

Playing the SP the other day and just wondered how many cores the game was using out of the 8 available.
Using Process monitor I was very happy to see all were being used which is something you rarely see in a game.
I've read somewhere that using DX11 it's easier for the devs to code for extra cores and it's certainly nice to see them being used to good effect.
I truly love this game. It's the best out of the three story wise and of course graphically it's second to none IMO.
I know some feel the campaign is a little short but if you combine all the secondary missions with a 'Hunter'style game play then 10hrs+ is easily achievable.
I truly hope that this isn't the end for Prophet, Psycho and Nomad although there are hints that this, the story arc, may continue.
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Darrell Fawcett
 
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