1. The problem is, you have to do this for 3 different scopes (ADS/red dot/3x, ballistic scope and bow ADS) and set it manually every time you change weapon in game. I thought that cl_sensitivityOverrideADS should disable ADS multipliers and sens when set on 0, but it doesn't, it does the same thing as cl_sensitivityMultiplierADS, which btw doesn't work when set >1.
2. The other problem is setting these ADS sens to EXACT same mouse hip fire sensitivity. It would be nice to get the numbers on those three scope multipliers, so we can calculate/change them somehow according to hip fire sens so they are the same.
I can't play with low fps and frame stuttering now, so I though I'd finally ask these questions. Thank you.