Body Parts and Damage Multipliers?

Post » Sat Apr 06, 2013 4:49 pm

I was wondering what sort of damage multipliers exist in Crysis 3 for shots to different parts of the body. The obvious one is headshots, which boosts damage a lot but the rest of the body seems to take the same amount of damage everywhere.

Here are the stats from the early days of Crysis 2:
Image

Are there still leg damage modifiers? It would be nice to see damage reduced to the arms/legs so that the bow was no longer a one shot kill to the hand/foot. It would also encourage better aiming on everyone else's part.
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Megan Stabler
 
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Post » Sat Apr 06, 2013 4:26 pm

yeah. two scar bullets to the hand = dead?

I don get it
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Len swann
 
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Post » Sat Apr 06, 2013 9:57 pm

Headshot is headshot , but diference betwin legs and body seems to be to little . In CvR same bullets for body are necesary for legs or arms too , no diference.
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Campbell
 
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