Suggestions for updating mod changes ?

Post » Sun Apr 07, 2013 10:40 pm

Move a xMarker 50 feet and it plays hell to get the game to update that change in game.

Right now, I moved the Start() code for an event from one trigger box location (trigger box stayed in place) to another
(that was already in place) and the event still wants to trigger off the old trigger box.

I have a save game where the mod esp wasn't loaded, so I start the game from that save ...friggin event STILL wants
to trigger off the old trigger box location.

Anybody have any suggestions for kicking the game in the @ss to get it to update your changes ?
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Angel Torres
 
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