Any updates to the Anti-Aliasing?

Post » Mon Apr 08, 2013 7:03 am

There seems to be a bug on the Anti-Aliasing when you choose anything below 4x. Is this a hardware complication or something to be sorted out on Crytek's side in the future?

It's not a big deal, or a game breaker, it's just pesky, it's like owning a brand new sports car that has a tiny little scratch on it that only the owner can see.

After I posted I realized I should be more detailed. On the right side of the screen there becomes a slight distortion, of tiny black boxes. This happens a lot of Airport, and Skyline. Perhaps lighting has to do with it?

I think WarSpiritUK nailed down the bug in one of his threads. However my hardware takes a dip when I have to turn up the Anti-Aliasing to 4x. I was wondering if Crytek is working to fix this, or if this is more of a lack of memory from my GPU? I'm running a 560TI with around 1 gig of Ram so it's not a super beast GPU, but it is capable.
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Patrick Gordon
 
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