Scriptname PO3_GlyphRepulsionActivate extends ObjectReference; ------------------------ PROPERTIES ----------------------------------------------Actor Property PlayerRef Auto SPELL Property po3CassGlyphRepulsionEffectSpell Auto Float fCount = 0.0; ------------------------ EVENT ONLOAD() ----------------------------------------------Event OnLoad()float posx = GetPositionX()float posy = GetPositionY()float posz = GetPositionZ()po3CassGlyphRepulsionEffectSpell.RemoteCast(self, PlayerRef)SetMotionType(Motion_Keyframed)while fCount &--#60; 10.0Debug.Notification(" Glyph is about to rotate for the " + fCount + " time.")TranslateTo(posx, posy, posz, 0, 0, 180, 30.0, 50)fCount += 1.0Debug.Notification(" Glyph has been rotated " + fCount + " times.")Utility.Wait(0.1)endwhileDisable(true)Delete()Debug.Notification(" Glyph is deleted after rotating for " + fCount + " times.")EndEvent
What happens is that the glyph rotates once, then fades out and disables itself,.
The glyph fades out on when fCount = 2.00 (I get no delete notification however), but the other debug notifications still show up correctly afterwards. According to those notifications, the glyph gets rotated 10 times and then deletes itself after, just like I wanted.
So it seems that the While loop is working, but the TranslateTo part stops prematurely.
Any help?