Legendary choices

Post » Tue Apr 09, 2013 11:45 pm

Since we got these new features, I thought I would use them even though I said to myself that I wouldn't. But that's what they are there for, so I might as well use them.

First thing I should mention, my character is an imperial at lvl 46 using 1h, archery (for crossbows), sneak (only for deadly aim), heavy armor, destruction (for using runes only), restoration (for Dawnguard spells and healing), echanting and block (for quick reflexes, since i'm not using a shield). The rest of the skills are at 15 or 16.

I couldn't resist, I had to go "Legendary" (or Oblivion's default) difficulty. Only problem with that was that I did it in a falmer cave. First adjustment, put "marked for death" on favorites. Second adjustment, RUNNNN!!!! Took me about a hour to finish that cave with the hitting and the running and the healing.

Flash foward to the begining of Skuldafn, I see 1h lvl to 100. Lets go legendary. "Are you sure?" the game asks twice. "Sure, why not?" I had Dragonbane doing 52 damage and now it's doing 19... Well, this should be fun.

What choices did you make?
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Sebrina Johnstone
 
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Joined: Sat Jun 24, 2006 12:58 pm

Post » Tue Apr 09, 2013 8:14 pm

So far at level 74 I've only reset my crafting-type stuff:
alchemy, enchanting, smithing, lockpicking

Only got my 5/5 perks back from alchemy and enchanting, and 2 from smithing, but I used them to get dual-cast perks from a few magic skills and some other straggler magic perks I've been putting off.

Going through Forelhost for the 1st time, it was sweet to see all those Master chests, and to have the lockpicking bar moving again!
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Mélida Brunet
 
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