Hip-fire accuracy should be next to nothing- it should come down to almost luck if you hit the guy.
ADS fire should also be much less accurate than it is now.
Right now I can hit a guy just as easy in the air (ADS) than standing still, but yet it is 10x harder for him to hit me. If it isn't adjusted, we'll all just have to continue jumping around like bloody idiots, which in all honesty is kind of silly.
P.S. Why on earth can we control movement while in the air?? What is this Super Mario Bros?