come on, you have to admit it'd be cool to have tons of different materials for weapons and armor [full sets] and mix and match them however we want again...
Ehm, no. Sorry, I just can't admit to that
For me that would be cheesy looking like a clown. But each to his own I guess. I don't *mind* each side, but I'd be more happy with a *set* of pauldrons and gauntlets like everything else that is double. Underclothing, armor or clothing, and hoods (no helmet) and robes on top seems like a good approach to me. Two rings and a neck amulet shouldn't interfere with anything. But a bracelet should interfere with a bracer but not any clothing.
But what about materials? I desperately want more materials, maybe bring back medium armor. For 5 each materials with some variations (8), giving 24 total armor styles:
Light: bearskin (AR5), 2 * fur (AR5), chitin (AR6), 3 * leather (AR 6), glass (AR 7).
Medium: 2 * bonemold (AR 6), orcish (AR6), 2 * dragonscale (AR 6), 2 * elven (AR 7), mithril (AR 8).
Heavy: iron (AR 5), 3 * steel (AR 7), 2 * dwarven (AR 8), ebony (AR 9), daedric (AR 10).
Variations might be things like chain mail, ring mail, or fully plated for the heavies, to different treatments for the lighter, and "racial" versions for the medium. Dunno. I don't want the extreme differences we end up with regarding armor rating, especially if we're getting new pieces. Should mithril and glass change places? Breaks what have been done before, but I think glass *sounds* like a heavier material than mithril which I always considered a light metal.
http://en.wikipedia.org/wiki/Mithril
"It is described as silvery and stronger than steel but much lighter in weight."
Suggested armor rating values is if they add up to a common defense value (which I don't like btw); if you're hit in the head and wear no helmet, you shouldn't get the extreme bonus from the rest of the armor. That's why daedric only ends up only double rating compared to bearskin. Considering the damage on armor, I suspect the calculations to be more nuanced than that.
In any case, I don't want to feel invincible just because I'm wearing all glass and my foe is in iron. My choice of armor could be based on looks, durability, or even exclusivity (price). In OB it's hard, especially during the mid game, to *not' wear the best by armor rating in order just to stay alive. I hate being a hunter in glass, but the game leaves me no choice.
Rareabilities:
Light: Only glass is really exclusive, with only a few complete sets.
Medium: Mithril is really exclusive, but elven is hard to come by too.
Heavy: Daedric is pretty much unobtainable
, while ebony is really exclusive, and even dwarden is hard to come by.
Iron is poor mans armor, but the steel ones shouldn't be neglected at all. There is a reason that guards are good, so maybe their slightly special armor is armor rated at dwarden, but still lighter. Makes steel a valid option for a longer period of the game for heavy armor users. My current character is at level 40, and I still haven't found my glass helmet. And it's awesome looking everywhere for it (yeah, I know...). I want SR to have this same hunt for armor and rare material items, not pour it onto us like in OB due to scaling.
Just my few cents...