saving dropped items over int cell replace...

Post » Sat Apr 13, 2013 11:32 am

got an interior cell that's replaced by another one during quest,
and i'm looking for a non-stupid way to save items the player drops into the new cell (into a container'd do fine).
(and best, but optional, would be if items picked up from cell 1 were also gone in cell 2)

figured out one way to do it so far, but it kind of looks like madness, effort-wise (and no idea yet if it'd actually work anyhow), goes like this:
1) put all pick-up-able items in original cell in a form list.
2) when toggling cell, enable a trigger box that covers the whole place (should about go size-wise in my case) - hoping that, on enable, it gets one trigger-enter-event for any object that's in it
3) counter-check on trigger enter for any item, if it's in my form list. if not (and can be picked up), move to corresponding coordinates in new cell, place a same item in a container or whatever

guess something like this might work one way or the other, it's just, it looks amazingly unelegant and inefficient,
so, anybody got any better idea maybe?
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