Skyrim needs. . .

Post » Sat Apr 13, 2013 6:52 pm

Illusion spells should be simplified. (1 fear, 1 calm, 1 fury) and spell cost should increase with enemy level rather than stacked (so a spell suddenly doesn't work if an enemy is "level 7")

Magic needs comprehensive, intuitive knockbacks and crowd control.

Destruction damage needs to scale.

Conjuration spells need to last a lot longer, perhaps perma. Familiars should scale (Player should be able to chose familiar perks).

Shouldn't need perk investment to make skills combat-viable (damage/20% effectiveness, etc).

At least rudimentary smithig and crafting is necessary whilst on-the-go for ranger-feel so players can live off the land (Perhaps not as effective as stationary counterparts).

What am i missing?
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Misty lt
 
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