Mod Conflict and Levelled List - (Help!)

Post » Sun Apr 14, 2013 7:16 am

Hello,

Perhaps someone who knows about mod conflicts and levelled lists can help me.. I play with an overhaul mod called Requiem and among many others things it stops health regeneration, reduces carry weight and changes enemy NPC names so that bandit marauders, plunderers etc are just called Bandits, plain and simple.

My problem is that whenever I play with Requiem, I don't have all three of the above, one of the mod authors has advised me that it is a mod conflict. However, I have no clue what is causing the problem because I thought sorting with BOSS resolved conflicts and I don't have other mods that changes the above three things. I learned to make a bashed patch to solve this problem but it doesn't make a difference. Here is my mod list and it has been sorted with BOSS;

Spoiler
GameMode=Skyrim
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ApachiiHair.esm=1
Skyrim Project Optimization - Full Version.esm=1
ClimatesOfTamriel.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
SPIKE.esm=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
Unofficial Skyrim Patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Chesko_Frostfall.esp=1
Better Dynamic Snow.esp=1
Improved Combat Sounds v2.2.esp=1
Rooster At Dawn v1.0.esp=1
StaticMeshImprovementMod.esp=1
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp=1
Radiant and Unique Potions Poisons and Booze.esp=1
Skyrim Flora Overhaul.esp=1
Convenient Horses.esp=1
Auto Unequip Ammo.esp=1
Chesko_LoreBasedLoadingScreens.esp=1
Footprints.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
SkyUI.esp=1
iHUD.esp=1
hothtrooper44_ArmorCompilation.esp=1
Unique Uniques.esp=1
Dr_Bandolier.esp=1
HarvestOverhaulCreatures.esp=1
Requiem.esp=1
Requiem - GoldHasNoWeight.esp=1
Requiem - Restored Rewarding Sounds.esp=1
ESFCompanions.esp=0
Run For Your Lives.esp=1
When Vampires Attack.esp=1
Acquisitive Soul Gems.esp=1
Guard Dialogue Overhaul.esp=1
Headtracking.esp=1
Immersive Weapons.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dawnguard-EBT Patch.esp=1
EnhancedLightsandFX.esp=1
ELFXEnhancer.esp=0
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
dd - realistic ragdoll force - realistic.esp=1
BFSEffects.esp=1
The Dance of Death - Dawnguard Edition.esp=1
Soul Gems Differ - NS - E.esp=1
dD-No Spinning Death Animation.esp=1
UFO - Ultimate Follower Overhaul.esp=0
Alternate Start - Live Another Life.esp=0
ethereal_elven_overhaul.esp=1
WATER.esp=1
barenziahquestmarkers.esp=1
Bashed Patch, 0.esp=1
aMidianborn_Skyforge_Weapons.esp=1
HarvestOverhaulDawnguardDragonborn.esp=1

The mod author said I should put Requiem at the end of the mod list but BOSS said it should be as it is on the list, who should I listen to and will doing what the mod author says cause problems? Therefore I have two questions;

1) I know how to use the basic functions of TES5Edit or Wyre Bash, how can I use them to find out what enabling health regeneration, adding carry weight and giving names back to enemy NPC's?

2) I want to make sure that the items in Immersive Armors, Immersive Weapons, Requiem and in all my DLC's appear in-game in the levelled lists (i.e. NPC bodies, containers, chests). Do I make a merge patch with TES5Edit or make a bashed patch with Wyre Bash? I have looked on the internet and the answers are not clear, sometimes people use both... :bonk:

If someone could please help it would be great!

Beresford
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Dale Johnson
 
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Joined: Fri Aug 10, 2007 5:24 am

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