I also set it up where each bandit had their own objective and scripted them with an ondeath script that completed that objective and cleared their marker when they died. The problem with this is that it looks like this when the objectives load:
Kill the bandit
Kill the bandit
Kill the bandit
Kill the bandit
Kill the bandit
Kill the bandit
LOL
The thing I would like to have is one objective with pointers to each bandit, but have the pointer go away when they die. Is that possible?