I've got another situation involving disabled bandits. Similarly to the giant, the bandits will spawn when the player hits a trigger and should move to a single patrol marker in front of a giant. The trigger is linked to the bandits as an active parent each bandit is linked to the patrol marker. The bandits are enabled appropriately, but they remain in place, too far from the giant to become aggressive.
I've been unable to find a solution so far, so I'd appreciate any help I can get.
Thanks!