Way to enable enemy and have him patrol?

Post » Mon Apr 15, 2013 1:34 am

I'd like to enable a Giant and have him patrol into a group of bandits, and vice versa. The giant begins disabled to be enabled by a trigger, which is linked to him. The giant is linked to a single patrol marker near the bandits. The idea is that the player hits the trigger, the giant spawns, and runs to the bandits. The problem is that he'll spawn, but he wont patrol.

I've got another situation involving disabled bandits. Similarly to the giant, the bandits will spawn when the player hits a trigger and should move to a single patrol marker in front of a giant. The trigger is linked to the bandits as an active parent each bandit is linked to the patrol marker. The bandits are enabled appropriately, but they remain in place, too far from the giant to become aggressive.

I've been unable to find a solution so far, so I'd appreciate any help I can get.

Thanks!
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Miragel Ginza
 
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