I've been working on a flatbow/longbow for Skyrim, and I feel like I'm finally done with a basic low poly mesh. I'd very much appreciate any feedback or advice people can give me, as well as any help people are willing to offer. Before I proceed to the next stage of my workflow, I'd like to see if what I've done with the basic geometry is acceptable - for example, I notice nearly every nif I see for Skyrim is made up of tris, yet my polys are quads - is this a problem? Is the aspect ratio of the polys a problem? etc, etc. Basically, if you're a modeller or texturer that has experience with Oblivion/FO/Skyrim meshes, then I'd greatly welcome any comments that I might not find on, say, a general 3d modelling forum.
Below is a render of the bow, and below that, a link to the .max scene
[img]http://i.imgur.com/7kpVP1m.png[/img]
http://www.sendspace.com/file/px7kqs