I really think when one is cooking a grenade and gets killed, the nade should fall from the persons hand as active with the normal remaining time before explosion happens. Too many times I sneak up on a person and cook a nade and right before it is gonna explode (in my hand) I'll get killed and nade becomes a dud. This really needs to be fixed. Please add this fix to the next patch. Once a grenade's pin is pulled it is active and should reflect this in game. Do you all agree?