[Relz] MenuQue (#3)

Post » Wed Apr 17, 2013 6:09 pm

MenuQue
Reborn, Rewritten & Revitalized!
Version 13a

Download at http://www.tesnexus.com/downloads/file.php?id=32200
Requires http://obse.silverlock.org/ v20


What's it all about:

This plugin for the Oblivion Script Extender is the result of me looking into how both OBSE works and how the game works. It began as a small plugin with only a handful of UI and quest functions. But it quickly grew far larger than I could have ever imagined. For a full list of functions and descriptions check out the documentation in the archive. But it is safe to say that the bulk of these functions allow for greater and/or easier manipulation of the UI (through script) aswell as help create new UI elements or whole new menus. The possibilities are nearly endless.

Other features:
  • The ability to load an additional 25 extra fonts, giving a much larger variaty. http://cs.elderscrolls.com/constwiki/index.php/Extra_Fonts_%28MenuQue%29.
  • The ability to load additional strings.xml files, which the game uses as a source for string localization (e.g. language and translation). http://cs.elderscrolls.com/constwiki/index.php/Extra_Fonts_%28MenuQue%29.
  • Easy to use replication of the few hardcoded behaviours of the UI, like scrolling, dragging or small typing boxes. http://cs.elderscrolls.com/constwiki/index.php/Tile_Systems_%28MenuQue%29.
  • The ability to create and manage additional skills using the amazing AddActorValues plugin. http://cs.elderscrolls.com/constwiki/index.php/Extra_Skills_%28MenuQue%29.
See the readme for more details on installing and/or uninstalling the mod.

See the command documentation for a list of all the new functions and examples on how to use them.

Special thanks to:
  • The OBSE team for making OBSE and scruggsy in particular for decoding all font-related stuff.
  • shadeMe for continuously reminding me I should keep modding for Oblivion. :tongue: And ofcourse alot of help with solving problems and finding the new things I needed.
  • JRoush for his work on COEF and AddActorValues
  • TheNiceOne for help with a few C++ problems and general ideas and suggestions.
  • andalaybay for making sure I stayed efficient and general support.
  • Claviticus for much needed help debugging two crashes and general support.
  • Me for finally deciding to start digging in the internal works of OBSE.
  • All the others I may have forgotten, please don't be mad...!
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Wed Apr 17, 2013 5:38 pm

reserved
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm


Return to IV - Oblivion