Missing resources from Artifacts

Post » Thu Apr 18, 2013 9:00 pm

I just added Artifacts to the game and items from it turn up with missing meshes and icons. The bsa is there (and the resources correctly located in it) and I'm using Archive Invalidation Invalidated, so I don't know what's up really. I've been using it in several earlier games w/o issues. Anyone who has an idea what might be causing it? I've also checked it out in TES4Edit, but no other plugin seems to interfere.

Example pic: http://i.imgur.com/HildbXR.jpg

Here's my current load order:


Active Mod Files:
Spoiler
00  Oblivion.esm01  All Natural Base.esm  [Version 1.34]02  Cobl Main.esm  [Version 1.73]03  Open Cities Resources.esm  [Version 4.1.3]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]05  Mart's Monster Mod.esm  [Version 3.8b1]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB8b1]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm  [Version 1.1]0A  Fundament.esm  [Version ision]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0B  Unofficial Oblivion Patch.esp  [Version 3.4.3]0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]0E  All Natural.esp  [Version 1.34]0F  All Natural - SI.esp  [Version 1.34]++  All Natural - MMM Patch.esp  [Version 1.3]10  Immersive Interiors.esp  [Version 0.8.1]11  Immersive Interiors - Landscape Addon.esp12  PTAutumnTrees.esp13  OBGE - Liquid Water.esp++  Symphony of Violence.esp14  WindowLightingSystem.esp15  Book Jackets Oblivion.esp16  FlyingCameraMod.esp  [Version 1.3]17  ImprovedSigns.esp18  RAEVWD New Sheoth.esp  [Version 1.7]19  RAEVWD Imperial City.esp  [Version 1.9]1A  PTRoamingNPCs.esp1B  DropLitTorchOBSE.esp  [Version 2.4]1C  FormID Finder4.esp1D  P1DmenuEscape.esp1E  Streamline 3.1.esp1F  DLCOrrery.esp20  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]21  DLCVileLair.esp22  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]23  DLCMehrunesRazor.esp24  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]25  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  GrimbotsSpellTomes.esp++  MaleBodyReplacerV5.esp26  VipCxj_HighHeels.esp27  1SB_RavenousEleganceOutfit.esp28  1SB_SisterNightfallOutfit.esp29  Adonnays Elven Weaponry.esp2A  Sinblood's Widow Dress.esp2B  1SB_LethalMajestyOutfit.esp**  Armamentium female.esp2C  HGEC_SBVelvetRose.esp2D  DLCThievesDen.esp2E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]2F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]30  Cobl Glue.esp  [Version 1.73]31  Cobl Si.esp  [Version 1.63]32  Oblivion WarCry EV.esp  [Version 1.09]33  FCOM_WarCry.esp  [Version 0.9.9MB8b1]34  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]**  OMOBS.esp  [Version 2.0]**  OMOBS_SI.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]35  ArmamentariumArtifacts.esp  [Version 1.35]36  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]37  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.8b1]++  FCOM_LessRats.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.8b1]++  Mart's Monster Mod - No Swarms.esp  [Version 3.8b1]38  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]39  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.8b1]++  Mart's Monster Mod - No Slimes.esp  [Version 3.8b1]++  Mart's Monster Mod - No Fiends.esp  [Version 3.8b1]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.8b1]++  Mart's Monster Mod - No Uberhulks.esp  [Version 3.8b1]3A  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.8b1]3B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]3C  TamrielTravellers4OOO.esp  [Version 1.39c]++  TamrielTravellersItemsNPC.esp  [Version 1.39c]++  TamrielTravellersItemsVendor.esp  [Version 1.39c]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]3D  Mart's Monster Mod - Mummies.esp++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  EVE_StockEquipmentReplacer4FCOM.esp3E  Ivellon.esp  [Version 1.8]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]3F  DLCFrostcrag.esp40  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]41  Knights.esp**  Knights - Book Jackets.esp42  Knights - Unofficial Patch.esp  [Version 1.1.3]**  EVE_KnightsoftheNine.esp**  DLC_MOBS.esp  [Version 2.0]43  Mighty Umbra.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9MB8b1]44  Open Cities New Sheoth.esp  [Version 2.0]45  Open Cities Classic.esp  [Version 4.1.3]46  Open Cities Outer Districts.esp  [Version 4.1.1]47  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]48  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]49  EVE_ShiveringIslesEasterEggs.esp4A  Grass Overhaul.esp4B  Lush & Gaudy Damn Greens.esp4C  Lush & Gaudy Damn Greens GC CH Tree Cull 5.esp++  Lush & Gaudy FG.esp4D  Lush & Gaudy Give Me Some Moor Trees.esp++  ShinySeptims_Septimus.esp4E  Toggleable Quantity Prompt.esp  [Version 3.2.0]4F  ATakesAll.esp50  Phitt's Phighting Phixes.esp51  Bundlement.esp  [Version ision]52  SeductiveIdlesgloomfrostcustom.esp53  FastTravelAllowed.esp54  1em_Vilja.esp  [Version 4.04]++  1em_ViljaCool84g.esp55  Cobl Races.esp  [Version 1.52]56  Coolsims627.esp++  EVE_KhajiitFix.esp++  EyelashesForVanillaRaces1.0.esp  [Version y]57  No More Annoying Messages.esp  [Version 1.3]**  [GFX]_Initial_Glow-all.esp58  Companion Compatibility.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]59  Bashed Patch, 0.esp
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Thu Apr 18, 2013 8:12 pm

You haven't linked to the mod download page, making it hard to assist. However, my guess is that the mod comes with Artifacts.esm, Artifacts.esp and Artifacts.bsa. Is this correct? You do not have Artifacts.esp in your load order, but you do have ArtifactsFemaleArmor.esp and Artifacts - ArmaCompleteAddon.esp, my guess is that one or both of these is a replacer ESP for the original Artifacts.esp. A BSA requires an ESP with an identical filename for the game to recognise it (or it needs to be listed in Oblivion.ini) - if I'm correct, then because the replacer ESP(s) use a different filename, you need to rename the BSA to match one of the replacer ESPs. This should have been explained in a readme provided with the replacer ESP.

Either rename the BSA to match any active ESP, or extract the BSA and install the contents loose.
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Thu Apr 18, 2013 7:50 pm

You haven't linked to the mod download page, making it hard to assist. However, my guess is that the mod comes with Artifacts.esm, Artifacts.esp and Artifacts.bsa. Is this correct? You do not have Artifacts.esp in your load order, but you do have ArtifactsFemaleArmor.esp and Artifacts - ArmaCompleteAddon.esp, my guess is that one or both of these is a replacer ESP for the original Artifacts.esp. A BSA requires an ESP with an identical filename for the game to recognise it (or it needs to be listed in Oblivion.ini) - if I'm correct, then because the replacer ESP(s) use a different filename, you need to rename the BSA to match one of the replacer ESPs. This should have been explained in a readme provided with the replacer ESP.

Either rename the BSA to match any active ESP, or extract the BSA and install the contents loose.

Thanks! I'm not using Artifacts.esp as I can live w/o the collectors guild house it adds - but I forgot that I must rename the bsa if doing so...

Here's the Nexus link for trollf's excellent mod btw: http://oblivion.nexusmods.com/mods/25309
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm


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