» Sat Apr 20, 2013 4:59 pm
Your point is true, but on the other hand, it shouldn't be banned from it. Just balance it in CvR and make them a 2 shot kill at least. And make proper area of damage multiplier, like if you shoot someone with the bow in the foot, he shouldn't insta die, just take away like 3-5 units of his HP.
A little buff to the speed would appreciated aswell I think. There are these huge and open maps in C3 with almost no cover at all. Sometimes you cannot cover ground, b/c a camper will sit and wait with an OHK weapon and wait for someone to pass in a given area of the map. Maps in this game are made for normal mode, not CvR, that's for sure.
The other thing I don't like in this game, that when you don't have a nanosuit, your HP won't regenerate. I know this is realistic and stuff, but I had bad times in Assault as a defender. I can easily kill the attackers, but they take away some of my HP and when it comes to a like 3vs1 situation, I have no other option than die. I cannot run away, since I lack speed with a normal soldier and I cannot even survive properly, b/c let's say, I deal 2 of the 3 guys, but the third guy just punches or lay one bullet on me and I'm dead, since my HP is not regenerating, while nanosuit guys can regenerate both of their HP and Armor. Same goes for Hunter.
These makes these modes totally unbalanced.
Crysis 2's Classic mode was great, I really enjoyed playing it. If it will be something like that, I might try it out aswell in Crysis 3.