I know on GetEquippedItemType says :
aiHand: The hand to get the type from.
- One of the following values is acceptable:
- 0: Left hand
- 1: Right hand
- 0: Left hand
so, it SEEMS like the framework for determining the Hands is there, but I don't have the CK with me so can't check right now, and I don't recall ever seeing a function like that...
Basically, what I'm thinking is assigning the Player a Left/Right handedness, and having benefits/penalties dependant which hand they're using, as part of a larger mod.
Thanks in advance for any suggestions (although I expect this is probably impossible right now :/ )