The top 3 things you would change about combat.

Post » Mon Apr 22, 2013 5:35 am

What are the 3 major things we should change about combat.I would love more stealth ability and use of it in the game.I also believe we needed alot more spells.
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Kayla Oatney
 
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Post » Sun Apr 21, 2013 9:45 pm

Just make it overall more interesting. Make the animations more fluid and have enemies stagger depending on where you hit them.
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Danger Mouse
 
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Post » Mon Apr 22, 2013 6:18 am

Just make it overall more interesting. Make the animations more fluid and have enemies stagger depending on where you hit them.
You stole what I was going to say!

Maybe not to make the combat just "hack and slash"?
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Dona BlackHeart
 
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Post » Sun Apr 21, 2013 9:10 pm

You stole what I was going to say!

Maybe not to make the combat just "hack and slash"?
:D
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Shelby Huffman
 
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Post » Mon Apr 22, 2013 9:30 am

1. A clash system. Swords are locked? Spells are of equal strength?
2. Cheap blows. Seriously, I wanna kick someone in the nuts or shove my thumbs into a Thalmor's eyes.
3. Distractions. ''Oh hey, a dragon!'' The guy looks away and you can use it to either escape or, as said above, stab the guy between the legs and then, stab him in the neck.
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Alex Vincent
 
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Post » Sun Apr 21, 2013 11:13 pm

I'd like to see like a clash mechanic like Dishonored has--even just swords maybe banging togtether every hit-- or certain kinds of reversals. It's just weird when I zoom out into third person, and I'm watching a Bandit Marauder bash at me incessantly with a mace, while I'm slashing up at his head like 3 times every second.

Like, I think you should "duel" with people until you wear them down, THEN you finally hit/execute them with your blade for the Coup de Grace. Not slash at them ten times until finally that last slash to their foot is what'll do them in.

Fluency (not as stiff), clashing, and reversals. Bonus damage for headshots too?
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lillian luna
 
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Post » Mon Apr 22, 2013 12:24 pm

More killcams
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Andrew Perry
 
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Post » Mon Apr 22, 2013 12:38 am

Moar finishers, a slider to make them stop or increase in frequency (Guess which way I'd slide it) and the ability to parry while dual wielding.
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Javaun Thompson
 
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Post » Mon Apr 22, 2013 12:05 pm

I'd like to see a physics system like Euphoria used to handle the combat. Attacks should actually impact a target instead of just swiping through them. Enemies should react realistically to attacks based on where you hit them, how hard you hit them, what type of armor they're wearing, etc. It would make things a lot more interesting.
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Nice one
 
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Post » Mon Apr 22, 2013 6:06 am

Moar finishers, a slider to make them stop or increase in frequency (Guess which way I'd slide it) and the ability to parry while dual wielding.
Some people want the option to remove them completely. I like the finishers.

I want the ones that weren't added.
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Rob
 
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Post » Mon Apr 22, 2013 8:35 am

Smarter AI, especially more blocking and movement.
Locational damage, fully integrated (so the engine knows you were hit in the head, and whether you were wearing a helmet, etc).
Short, non-locking stagger/stuns, integrated with locational damage and other systems.
All attacks use stamina (which does an amazing job of fixing the mindless button-mashing mechanic).
Combat that pays attention to movement, inertia and positioning. Opponents should be circling each other, looking for openings.
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danni Marchant
 
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Post » Mon Apr 22, 2013 9:45 am

A few more spells, stronger spells that do more damage, and the ability to conjure a few more "things." I also wish that the master spells did not take so long to cast.
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Peter P Canning
 
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Post » Mon Apr 22, 2013 12:20 pm

A few more spells, stronger spells that do more damage, and the ability to conjure a few more "things." I also wish that the master spells did not take so long to cast.

I'd like more practical spells. Master level anything is pretty much useles in the heat of battle.
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kelly thomson
 
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Post » Mon Apr 22, 2013 11:40 am

Make hand to hand a skill again. Then make hand to hand kill cams dependent on different styles of hand to hand combat. These styles would be determined through how you choose your perks. Also I agree they should add a more active parrying system. I'll concede that parrying does sort of exist right now, but it is very basic.
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Kelly James
 
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