» Mon Apr 22, 2013 8:35 am
Smarter AI, especially more blocking and movement.
Locational damage, fully integrated (so the engine knows you were hit in the head, and whether you were wearing a helmet, etc).
Short, non-locking stagger/stuns, integrated with locational damage and other systems.
All attacks use stamina (which does an amazing job of fixing the mindless button-mashing mechanic).
Combat that pays attention to movement, inertia and positioning. Opponents should be circling each other, looking for openings.