Maximum TDM/DM:
These where unnecessary gametypes that sounded good on paper but not in the game.
Cell Vs Rebel, while I personally find pointless, has a decent population. It's not anyone's right to tell people how to play, so it should stay.
Assault is a pretty decent and unique gametype, which I'd argue should be folded into Hunter. I know one is team-based and the other FFA, but it'd find a home and an audience there I feel as they're both suit vs no-suit modes.
The rest can vanish, though the question is, what would that solve? Literally nobody plays Medley or Dev Choice, and almost nobody plays Max modes, so it's hardly like traffic is being diverted or consolidated by getting rid of them. All it might do is maybe mask just how dead the game is to new players by deleting the dead modes and hopefully encouraging those players to stick around.
These where unnecessary gametypes that sounded good on paper but not in the game.
Developers Choice:
This is another one that really isn't needed or could have had a different approach. This could of been a section where they announce in the games multiplayer screen and pick a weekend,day or week and have a special event where they pick or ask the community the gametype/weapon(s) they would like to see and the players get double XP or the top players get a free gift and/or acknowledgment on their facebook/twitter and website pages. This could happen bi-monthly or monthly.
This is another one that really isn't needed or could have had a different approach. This could of been a section where they announce in the games multiplayer screen and pick a weekend,day or week and have a special event where they pick or ask the community the gametype/weapon(s) they would like to see and the players get double XP or the top players get a free gift and/or acknowledgment on their facebook/twitter and website pages. This could happen bi-monthly or monthly.
Cell vs Rebel:
Really? Another one good on paper. If I wanna play without Nano suit I'll have someone throw a EMP at me. :-p
Really? Another one good on paper. If I wanna play without Nano suit I'll have someone throw a EMP at me. :-p
Medley:
Wow Crytek, were you just trying to add gametypes just for the hell of it??? Large community or not, this is not popular.
Wow Crytek, were you just trying to add gametypes just for the hell of it??? Large community or not, this is not popular.
Assault:
Really don't know what to think of this, GRFS has the same mode and it only gets a so-so amount of people, while Crysis at the time of the writing has 0.
Team DeathMatch, DeathMatch, Crashsite/Spears, Hunter should definitely stay with Extraction/ Capture The Relay being there if you want a change of pace.
What are your choices??
Really don't know what to think of this, GRFS has the same mode and it only gets a so-so amount of people, while Crysis at the time of the writing has 0.
Team DeathMatch, DeathMatch, Crashsite/Spears, Hunter should definitely stay with Extraction/ Capture The Relay being there if you want a change of pace.
What are your choices??
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Liv Brown - Posts: 3358
- Joined: Wed Jan 31, 2007 11:44 pm
Assault is a pretty decent and unique gametype, which I'd argue should be folded into Hunter. I know one is team-based and the other FFA, but it'd find a home and an audience there I feel as they're both suit vs no-suit modes.
The rest can vanish, though the question is, what would that solve? Literally nobody plays Medley or Dev Choice, and almost nobody plays Max modes, so it's hardly like traffic is being diverted or consolidated by getting rid of them. All it might do is maybe mask just how dead the game is to new players by deleting the dead modes and hopefully encouraging those players to stick around.
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Krystal Wilson - Posts: 3450
- Joined: Wed Jan 17, 2007 9:40 am
I thought about this for a couple days and came up with this;
If someone is thinking of buying this game after they play lets say Battlefield 3, their main concern is probably having to shoot an entire clip into an enemy before they die, the game being too fast paced or people camping while invisible. If they see the game has Cell vs. Rebel they will probably be more likely to buy it. (Yes, I just described myself thinking about whether or not to buy this game)
For assualt I think the main reason nobody plays it is because you cant use custom classes and both teams dont have nanosuits. If they made both teams with nanosuits and custom classes it would be more like search and destroy in Cod (aka one of the most popular game modes in Cod). That would help attract Cod players if they did that. The only concern would be balance maybe.
For maximum team deathmatch and maximum deathmatch I'd say they should just combine them.
I agree with removing Developers Choice and Medley.
The more people that end up buying this game the better connection we would have/less host migrations which is one of the biggest problems of this game.
If someone is thinking of buying this game after they play lets say Battlefield 3, their main concern is probably having to shoot an entire clip into an enemy before they die, the game being too fast paced or people camping while invisible. If they see the game has Cell vs. Rebel they will probably be more likely to buy it. (Yes, I just described myself thinking about whether or not to buy this game)
For assualt I think the main reason nobody plays it is because you cant use custom classes and both teams dont have nanosuits. If they made both teams with nanosuits and custom classes it would be more like search and destroy in Cod (aka one of the most popular game modes in Cod). That would help attract Cod players if they did that. The only concern would be balance maybe.
For maximum team deathmatch and maximum deathmatch I'd say they should just combine them.
I agree with removing Developers Choice and Medley.
The more people that end up buying this game the better connection we would have/less host migrations which is one of the biggest problems of this game.
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Dale Johnson - Posts: 3352
- Joined: Fri Aug 10, 2007 5:24 am
3 posts
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