Help decrease loading times and stutterring plox.

Post » Wed Apr 24, 2013 1:57 pm

Hi comrades! I'm currently being bugged by too frequent "loading area" events, so, for example, on a trip from Balmora to Hla Oad the game loads map chunks approx. 10 times. Methinks this just is too much, breaks the immersion, you know. There should be a way to make them less frequent, but longer. Another problem, related to the first, is excessive stuttering/shaking/trembling of the image occuring on said "loading area" pauses. I am sure that it can be remedied by modifying the .ini file, but I don't know how. So please, if anyone can kindly point me to the solution of any of these problems, I would be very grateful.
My .ini:

Spoiler

[General]
;Test TES 0=morrowind.esm

;Starting Cell=Pelagiad
;Starting Grid X=0
;Starting Grid Y=0

Show FPS=0
Max FPS=100

;-1 Use raw data, 0 Use Newer, 1 use Archive Only
TryArchiveFirst=0

SkipProgramFlows=1
DontThreadLoad=1
ThreadPriority=1
ThreadSleepTime=4

Clip One To One Float=1
Flip Control Y=0
SkipKFExtraction=1
PC Footstep Volume=0.7

Disable Audio=0

Background Keyboard=0
Use Joystick=0
Joystick X Turns=0
; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
Joystick Look Up/Down=6
Joystick Look Left/Right=3
; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps
Create Maps Enable=0
Screen Shot Enable=1
Screen Shot Base Name=ScreenShot
Screen Shot Index=0
Beta Comment File=
Interior Cell Buffer=128
Exterior Cell Buffer=256
Number of Shadows=6
Maximum Shadows Per Object=1
MaintainImportedDialogueOrder=0
ExportDialogueWithHyperlinks=0
UseExistingTempFile=0
CanMoveInfosWhileFiltered=0
Editor Starting Cell=Order of Silver Dusk
Editor Starting Pos=2411.107910,-5268.630859,1429.579224
Editor Starting Dir 0=0.981400,-0.185148,-0.050783
Editor Starting Dir 1=0.191987,0.946445,0.259593
Editor Starting Dir 2=0.000000,-0.264514,0.964383
Subtitles=0
ShowHitFader=1
Werewolf FOV=100
allowyestoall=1
High Detail Shadows=0

[LightAttenuation]
UseConstant=1
ConstantValue=http://forums.bethsoft.com/topic/1456916-help-decrease-loading-times-and-stutterring-plox/0.382
;
UseLinear=1
LinearMethod=1
LinearValue=http://forums.bethsoft.com/topic/1456916-help-decrease-loading-times-and-stutterring-plox/1.0
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/topic/1456916-help-decrease-loading-times-and-stutterring-plox/2.619
QuadraticRadiusMult=1.0
;
OutQuadInLin=0

[Inventory]
DirectionalDiffuseR=1.0
DirectionalDiffuseG=1.0
DirectionalDiffuseB=1.0
DirectionalAmbientR=0.0
DirectionalAmbientG=0.0
DirectionalAmbientB=0.0
DirectionalRotationX=110
DirectionalRotationY=90
UniformScaling=0
;defaults
;DirectionalDiffuseR=1.0
;DirectionalDiffuseG=1.0
;DirectionalDiffuseB=1.0
;DirectionalAmbientR=0.5
;DirectionalAmbientG=0.5
;DirectionalAmbientB=0.5
;DirectionalRotationX=1.0
;DirectionalRotationY=0
;DirectionalRotationZ=0
;UniformScaling=0


[Map]
Travel Siltstrider Red=238
Travel Siltstrider Green=230
Travel Siltstrider Blue=30
Travel Boat Red=30
Travel Boat Green=30
Travel Boat Blue=230
Travel Magic Red=230
Travel Magic Green=30
Travel Magic Blue=30
Show Travel Lines=0


[MenuStates]
MenuStat=1.7 0.4893 0.4297 0.5086 0.4132 0.4424 0.4375 0.0035 0.0046 0 1 0
MenuMagic=1.7 0.3594 0.8750 0.5000 0.1875 0.3594 0.5000 0.9970 0.9948 0 1 0
MenuMap=1.7 0.9795 0.8750 0.5238 0.1875 0.3604 0.4453 0.9954 0.0070 0 1 0
MenuInventory=1.7 0.9795 0.8750 0.5238 0.1458 0.4727 0.3698 0.0037 0.9959 0 1 0
MenuConsole=1.7 0.9805 0.8698 0.5000 0.1000 0.9805 0.2057 0.5000 0.0213 0 0 1
MenuInventory-MenuContents=1.7 0.9795 0.8750 0.5238 0.1458 0.3975 0.3750 0.0324 0.0354 0 1 0
MenuContents=1.7 0.9766 0.8750 0.6250 0.1979 0.4854 0.3711 0.9715 0.0041 0 0 0
MenuDialog=1.7 0.9766 0.8750 0.6250 0.1979 0.6924 0.3750 0.4952 0.9417 0 0 0
MenuInventory-MenuBarter=1.7 0.9766 0.8750 0.5833 0.1458 0.4434 0.3750 0.0333 0.8646 0 1 0
MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuBarter=1.7 0.9766 0.8750 0.5833 0.1875 0.3770 0.6250 0.9734 0.7222 0 0 0
MenuRacesix=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuStatReview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
LastMenuUpWas=-1
MenuSkills-MenuCreateClass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuSetValues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuInventorySelect=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuQuick=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuOptions=1.7 0.9766 0.8750 0.5833 0.1979 0.4883 0.3125 0.5229 0.0606 0 0 1
MenuSetValues-MenuSpellmaking=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0
MenuConsole-MenuDialog=1.7 0.9805 0.8698 0.5000 0.1000 0.9805 0.8698 0.5000 0.1000 0 0 1


[CopyProtectionStrings]
No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.
No CDROM Title=CD-ROM Drive Not Found
Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.
Enter CD Title=Morrowind CD Not Found


[Movies]
Company Logo=bethesda logo.bik
Morrowind Logo=mw_logo.bik
New Game=mw_intro.bik
Loading=mw_load.bik
Options Menu=mw_menu.bik


[Question 1]
Question=On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.
AnswerOne=Draw your dagger, mercifully ending its life with a single thrust?
AnswerTwo=Use herbs from your pack to put it to sleep?
AnswerThree=Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
Sound=Vo\Misc\CharGen QA1.wav

[Question 2]
Question=One summer afternoon your father gives you a choice of chores.
AnswerOne=Work in the forge with him casting iron for a new plow?
AnswerTwo=Gather herbs for your mother who is preparing dinner?
AnswerThree=Go catch fish at the stream using a net and line?
Sound=Vo\Misc\CharGen QA2.wav

[Question 3]
Question=Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.
AnswerOne=Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
AnswerTwo=Make up a story that makes your nickname a badge of honor instead of something humiliating.
AnswerThree=Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
Sound=Vo\Misc\CharGen QA3.wav

[Question 4]
Question=There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
AnswerOne=This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
AnswerTwo=Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
AnswerThree=In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
Sound=Vo\Misc\CharGen QA4.wav

[Question 5]
Question=Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
AnswerOne=Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
AnswerTwo=Decide to put the extra money to good use and purchase items that would help your family?
AnswerThree=Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
Sound=Vo\Misc\CharGen QA5.wav

[Question 6]
Question=While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.
AnswerOne=Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?
AnswerTwo=Leave the bag there, knowing that it is better not to get involved?
AnswerThree=Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
Sound=Vo\Misc\CharGen QA6.wav

[Question 7]
Question=Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
AnswerOne=Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
AnswerTwo=Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
AnswerThree=Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
Sound=Vo\Misc\CharGen QA7.wav

[Question 8]
Question=Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.
AnswerOne=Position yourself between the pipe and your mother?
AnswerTwo=Grab the hot pipe and try to push it away?
AnswerThree=Push your mother out of the way?
Sound=Vo\Misc\CharGen QA8.wav

[Question 9]
Question=While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
AnswerOne=Drop the sweetroll and step on it, then get ready for the fight?
AnswerTwo=Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
AnswerThree=Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?
Sound=Vo\Misc\CharGen QA9.wav

[Question 10]
Question=Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.
AnswerOne=Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
AnswerTwo=Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
AnswerThree=Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
Sound=Vo\Misc\CharGen QA10.wav


[Water]
;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)
;An alpha of 1.0 shows the water as it will appear in game.
Editor Alpha=0.25
Map Alpha=0.4
World Alpha=0.75
SurfaceTextureSize=128
SurfaceTileCount=10
SurfaceFPS=12
SurfaceTexture=water
SurfaceFrameCount=32
TileTextureDivisor=4.75
RippleTexture=ripple
RippleFrameCount=4
RippleLifetime=3.0
MaxNumberRipples=75
RippleScale=0.15, 6.5
RippleRotSpeed=0.5
RippleAlphas=0.7, 0.1, 0.01
PSWaterReflectTerrain=1
PSWaterReflectUpdate=20.0
NearWaterRadius=1000
NearWaterPoints=8
NearWaterUnderwaterFreq=0.3
NearWaterUnderwaterVolume=0.9
NearWaterIndoorTolerance=512.0
NearWaterOutdoorTolerance=1024.0
NearWaterIndoorID=Water Layer
NearWaterOutdoorID=_ase_water layer
UnderwaterSunriseFog=3
UnderwaterDayFog=2.5
UnderwaterSunsetFog=3
UnderwaterNightFog=4
UnderwaterIndoorFog=3
UnderwaterColor=012,030,037
UnderwaterColorWeight=0.85

[PixelWater]
SurfaceFPS=25
TileCount=4
Resolution=256


[Blood]
Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)


[PreLoad]
Cell 0=Imperial Prison Ship
Cell 1=Seyda Neen


[Moons]
Masser Size=94
Masser Fade In Start=14
Masser Fade In Finish=15
Masser Fade Out Start=7
Masser Fade Out Finish=10
Masser Axis Offset=35
Masser Speed=.5
Masser Daily Increment=1
Masser Fade Start Angle=50
Masser Fade End Angle=40
Masser Moon Shadow Early Fade Angle=0.5
Secunda Size=40
Secunda Fade In Start=14
Secunda Fade In Finish=15
Secunda Fade Out Start=7
Secunda Fade Out Finish=10
Secunda Axis Offset=50
Secunda Speed=.6
Secunda Daily Increment=1.2
Secunda Fade Start Angle=50
Secunda Fade End Angle=30
Secunda Moon Shadow Early Fade Angle=0.5
Script Color=255,20,20


[Weather]
EnvReduceColor=255,255,255,255
LerpCloseColor=037,046,048,255
BumpFadeColor=230,239,255,255
AlphaReduce=0.35
Minimum Time Between Environmental Sounds=5.0
Maximum Time Between Environmental Sounds=15.0
Sun Glare Fader Max=0.5
Sun Glare Fader Angle Max=30.0
Sun Glare Fader Color=222,095,039
Timescale Clouds=0
Precip Gravity=575
Hours Between Weather Changes=20
Rain Ripples=1
Rain Ripple Radius=1024
Rain Ripples Per Drop=1
Rain Ripple Scale=0.3
Rain Ripple Speed=1.0
Fog Depth Change Speed=3
Sunrise Time=6
Sunset Time=18
Sunrise Duration=2
Sunset Duration=2
Sky Pre-Sunrise Time=.5
Sky Post-Sunrise Time=1
Sky Pre-Sunset Time=1.5
Sky Post-Sunset Time=.5
Ambient Pre-Sunrise Time=.5
Ambient Post-Sunrise Time=2
Ambient Pre-Sunset Time=1
Ambient Post-Sunset Time=1.25
Fog Pre-Sunrise Time=.5
Fog Post-Sunrise Time=1
Fog Pre-Sunset Time=2
Fog Post-Sunset Time=1
Sun Pre-Sunrise Time=0
Sun Post-Sunrise Time=0
Sun Pre-Sunset Time=1
Sun Post-Sunset Time=1.25
Stars Post-Sunset Start=1
Stars Pre-Sunrise Finish=2
Stars Fading Duration=2
Snow Ripples=0
Snow Ripple Radius=1024
Snow Ripples Per Flake=1
Snow Ripple Scale=0.3
Snow Ripple Speed=1.0
Snow Gravity Scale=0.1
Snow High Kill=700
Snow Low Kill=150

[Weather Clear]
Sky Sunrise Color=117,141,164
Sky Day Color=095,135,203
Sky Sunset Color=056,089,129
Sky Night Color=009,010,011
Fog Sunrise Color=255,189,157
Fog Day Color=206,227,255
Fog Sunset Color=255,189,157
Fog Night Color=009,010,011
Ambient Sunrise Color=047,066,096
Ambient Day Color=137,140,160
Ambient Sunset Color=068,075,096
Ambient Night Color=032,035,042
Sun Sunrise Color=242,159,119
Sun Day Color=255,252,238
Sun Sunset Color=255,114,079
Sun Night Color=059,097,176
Sun Disc Sunset Color=255,189,157
Transition Delta=.015
Land Fog Day Depth=.69
Land Fog Night Depth=.69
Clouds Maximum Percent=1.0
Wind Speed=.1
Cloud Speed=1.25
Glare View=1
Cloud Texture=Tx_Sky_Clear.tga
Ambient Loop Sound ID=_ase_clear loop01

[Weather Cloudy]
Sky Sunrise Color=126,158,173
Sky Day Color=117,160,215
Sky Sunset Color=111,114,159
Sky Night Color=009,010,011
Fog Sunrise Color=255,207,149
Fog Day Color=245,235,224
Fog Sunset Color=255,155,106
Fog Night Color=009,010,011
Ambient Sunrise Color=066,074,087
Ambient Day Color=137,145,160
Ambient Sunset Color=071,080,092
Ambient Night Color=032,039,054
Sun Sunrise Color=241,177,099
Sun Day Color=255,236,221
Sun Sunset Color=255,089,000
Sun Night Color=077,091,124
Sun Disc Sunset Color=255,202,179
Transition Delta=.015
Land Fog Day Depth=.72
Land Fog Night Depth=.72
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=2
Glare View=1
Cloud Texture=Tx_Sky_Cloudy.tga
Ambient Loop Sound ID=_ase_cloudy loop01

[Weather Foggy]
Sky Sunrise Color=197,190,180
Sky Day Color=184,211,228
Sky Sunset Color=142,159,176
Sky Night Color=018,023,028
Fog Sunrise Color=173,164,148
Fog Day Color=150,187,209
Fog Sunset Color=113,135,157
Fog Night Color=019,024,029
Ambient Sunrise Color=048,043,037
Ambient Day Color=092,109,120
Ambient Sunset Color=029,053,076
Ambient Night Color=028,033,039
Sun Sunrise Color=177,162,137
Sun Day Color=111,131,151
Sun Sunset Color=125,157,189
Sun Night Color=081,100,119
Sun Disc Sunset Color=223,223,223
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.9
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.25
Glare View=0.25
Cloud Texture=Tx_Sky_Foggy.tga
Ambient Loop Sound ID=_ase_foggy loop01

[Weather Overcast]
Sky Sunrise Color=091,099,106
Sky Day Color=143,146,149
Sky Sunset Color=108,115,121
Sky Night Color=019,022,025
Fog Sunrise Color=091,099,106
Fog Day Color=143,146,149
Fog Sunset Color=108,115,121
Fog Night Color=019,022,025
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=057,060,066
Sun Sunrise Color=087,125,163
Sun Day Color=163,169,183
Sun Sunset Color=085,103,157
Sun Night Color=032,054,100
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.70
Land Fog Night Depth=.70
Clouds Maximum Percent=1.0
Wind Speed=.2
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_Sky_Overcast.tga
Ambient Loop Sound ID=_ase_overcast loop01

[Weather Rain]
Sky Sunrise Color=071,074,075
Sky Day Color=116,120,122
Sky Sunset Color=073,073,073
Sky Night Color=024,025,026
Fog Sunrise Color=071,074,075
Fog Day Color=116,120,122
Fog Sunset Color=073,073,073
Fog Night Color=024,025,026
Ambient Sunrise Color=097,090,088
Ambient Day Color=105,110,113
Ambient Sunset Color=088,097,097
Ambient Night Color=050,055,067
Sun Sunrise Color=131,122,120
Sun Day Color=149,157,170
Sun Sunset Color=120,126,131
Sun Night Color=050,062,101
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=.8
Land Fog Night Depth=.8
Clouds Maximum Percent=0.66
Wind Speed=.3
Cloud Speed=2
Glare View=0
Cloud Texture=Tx_Sky_Rainy.tga
Using Precip=1
Rain Diameter=600
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Rain Entrance Speed=7
Rain Loop Sound ID=_ase_rain
Ambient Loop Sound ID=_ase_rain loop01
Max Raindrops=450

[Weather Thunderstorm]
Sky Sunrise Color=035,036,039
Sky Day Color=097,104,115
Sky Sunset Color=035,036,039
Sky Night Color=019,020,022
Fog Sunrise Color=070,074,085
Fog Day Color=097,104,115
Fog Sunset Color=070,074,085
Fog Night Color=019,020,022
Ambient Sunrise Color=054,054,054
Ambient Day Color=090,090,090
Ambient Sunset Color=054,054,054
Ambient Night Color=049,051,054
Sun Sunrise Color=091,099,122
Sun Day Color=138,144,155
Sun Sunset Color=096,101,117
Sun Night Color=055,076,110
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Thunder Frequency=.4
Thunder Threshold=0.6
Thunder Sound ID 0=_ase_thunder01
Thunder Sound ID 1=_ase_thunder02
Thunder Sound ID 2=_ase_thunder03
Thunder Sound ID 3=_ase_thunder04
Land Fog Day Depth=1
Land Fog Night Depth=1.15
Clouds Maximum Percent=0.66
Wind Speed=.5
Cloud Speed=3
Glare View=0
Cloud Texture=Tx_Sky_Thunder.tga
Using Precip=1
Rain Diameter=600
Rain Height Min=200
Rain Height Max=700
Rain Threshold=0.6
Max Raindrops=650
Rain Entrance Speed=5
Rain Loop Sound ID=_ase_rain heavy
Ambient Loop Sound ID=_ase_thunder loop01
Flash Decrement=4

[Weather Ashstorm]
Sky Sunrise Color=091,056,051
Sky Day Color=124,073,058
Sky Sunset Color=106,055,040
Sky Night Color=020,021,022
Fog Sunrise Color=091,056,051
Fog Day Color=124,073,058
Fog Sunset Color=106,055,040
Fog Night Color=020,021,022
Ambient Sunrise Color=054,042,037
Ambient Day Color=075,049,041
Ambient Sunset Color=048,039,035
Ambient Night Color=036,042,049
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=054,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Ambient Loop Sound ID=_ase_ashstorm loop01
Storm Threshold=.70

[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Day Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=044,014,014
Fog Sunrise Color=090,035,035
Fog Day Color=128,019,019
Fog Sunset Color=092,033,033
Fog Night Color=044,014,014
Ambient Sunrise Color=061,040,040
Ambient Day Color=079,054,054
Ambient Sunset Color=061,040,040
Ambient Night Color=056,058,062
Sun Sunrise Color=180,078,078
Sun Day Color=224,084,084
Sun Sunset Color=180,078,078
Sun Night Color=061,091,143
Sun Disc Sunset Color=128,128,128
Transition Delta=.040
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=9
Glare View=0
Cloud Texture=Tx_Sky_Blight.tga
Ambient Loop Sound ID=_ase_blight loop01
Storm Threshold=.70
Disease Chance=.10



[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font



[FontColor]
color_normal=202,165,96
color_normal_over=223,201,159
color_normal_pressed=243,237,221

color_active=96,112,202
color_active_over=159,169,223
color_active_pressed=223,226,244

color_disabled=179,168,135
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color_link=112,126,207
color_link_over=143,155,218
color_link_pressed=175,184,228

color_journal_link=37,49,112
color_journal_link_over=58,77,175
color_journal_link_pressed=112,126,207

color_journal_topic=0,0,0
color_journal_topic_over=58,77,175
color_journal_topic_pressed=112,126,207

color_answer=150,50,30
color_answer_over=223,201,159
color_answer_pressed=243,237,221

color_header=223,201,159
color_notify=223,201,159

color_big_normal=202,165,96
color_big_normal_over=223,201,159
color_big_normal_pressed=243,237,221

color_big_link=112,126,207
color_big_link_over=143,155,218
color_big_link_pressed=175,184,228

color_big_answer=150,50,30
color_big_answer_over=223,201,159
color_big_answer_pressed=243,237,22

color_big_header=223,201,159
color_big_notify=223,201,159

color_background=0,0,0
color_focus=80,80,80

color_health=200,60,30
color_magic=53,69,159
color_fatigue=0,150,60

color_misc=0,205,205

color_weapon_fill=200,60,30
color_magic_fill=200,60,30

color_positive=223,201,159
color_negative=200,60,30

color_count=223,201,159


[Cursors]
Cursor 0=cursor
Cursor 1=cursormove
; Use item
Cursor 2=cursor
; Place item
Cursor 3=cursor_drop
; Drop item at feet
Cursor 4=cursor_drop_ground


[Editor]
Open Render=1
Open Cell View=1
Open Object Window=1
Open Preview=0


[WhoCanMerge]


[Level Up]
Level2=You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.
Level3=You realize that you are catching on to the secret of success. It's just a matter of concentration.
Level4=It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?
Level5=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level6=You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.
Level7=You resolve to continue pushing yourself. Perhaps there's more to you than you thought.
Level8=The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.
Level9=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.
Level10=You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.
Level11=Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!
Level12=You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.
Level13=It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.
Level14=Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.
Level15=Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.
Level16=You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.
Level17=Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.
Level18=The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.
Level19=You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.
Level20=You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.
Default=The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.



[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=TR_Data.bsa
Archive 3=Flora Glow.bsa
Archive 4=Wizards_Islands.bsa
Archive 5=Skyrim_Data.bsa
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
Sky Sunset Color=096,115,134
Sky Night Color=031,035,039
Fog Sunrise Color=106,091,091
Fog Day Color=153,158,166
Fog Sunset Color=096,115,134
Fog Night Color=031,035,039
Ambient Sunrise Color=092,084,084
Ambient Day Color=093,096,105
Ambient Sunset Color=070,079,087
Ambient Night Color=049,058,068
Sun Sunrise Color=141,109,109
Sun Day Color=163,169,183
Sun Sunset Color=101,121,141
Sun Night Color=055,066,077
Sun Disc Sunset Color=128,128,128
Transition Delta=.015
Land Fog Day Depth=1.0
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=0
Cloud Speed=1.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Snow.tga
Ambient Loop Sound ID=None
Snow Threshold=0.5
Snow Diameter=800
Snow Height Min=400
Snow Height Max=700
Snow Entrance Speed=6
Max Snowflakes=750
[Weather Blizzard]
Sky Sunrise Color=091,099,106
Sky Day Color=121,133,145
Sky Sunset Color=108,115,121
Sky Night Color=027,029,031
Fog Sunrise Color=091,099,106
Fog Day Color=121,133,145
Fog Sunset Color=108,115,121
Fog Night Color=021,024,028
Ambient Sunrise Color=084,088,092
Ambient Day Color=093,096,105
Ambient Sunset Color=083,077,075
Ambient Night Color=053,062,070
Sun Sunrise Color=114,128,146
Sun Day Color=163,169,183
Sun Sunset Color=106,114,136
Sun Night Color=057,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.030
Land Fog Day Depth=2.8
Land Fog Night Depth=3.0
Clouds Maximum Percent=1.0
Wind Speed=.9
Cloud Speed=7.5
Glare View=0
Cloud Texture=Tx_BM_Sky_Blizzard.tga
Ambient Loop Sound ID=BM Blizzard
Storm Threshold=.50
[Game Files]
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=abotWaterLife.esm
GameFile4=UCNature.esm
GameFile5=Morrowind Patch 1.6.5 Beta (BTB Edit).esm
GameFile6=Morrowind Advanced.esm
GameFile7=Poorly Placed Object Fix 1.2.esm
GameFile8=Better Heads.esm
GameFile9=Book Rotate.esm
GameFile10=Better Heads Tribunal addon.esm
GameFile11=GDR_MasterFile.esm
GameFile12=Better Heads Bloodmoon addon.esm
GameFile13=TR_Data.esm
GameFile14=TR_Mainland.esm
GameFile15=Texture Fix - Bloodmoon 1.1.esm
GameFile16=Rise of House Telvanni.esm
GameFile17=Wizards Islands - Scourge of the Frost Bringer.esm
GameFile18=Skyrim_Data.esm
GameFile19=ShotN_TheReach_v1.0.esm
GameFile20=Less Lore.esp
GameFile21=AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile22=Illuminated Order v1.0.esp
GameFile23=Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
GameFile24=LGNPC_NoLore_v0_83.esp
GameFile25=Amulets and Rings 2.1 Upgrade A.esp
GameFile26=Less_Generic_Nerevarine.esp
GameFile27=VGreetings-Hit.esp
GameFile28=VGreetings-Thief.esp
GameFile29=Less_Generic_Tribunal.esp
GameFile30=Less_Generic_Bloodmoon.esp
GameFile31=Daggerfall Collection Ver 1.1 (BTB Edit).esp
GameFile32=VGreetings-Flee.esp
GameFile33=VGreetings-Idle.esp
GameFile34=ModTown_2004_v1.3_Final.esp
GameFile35=MWE_Writing.esp
GameFile36=MWE_Base.esp
GameFile37=VGreetings-Attack.esp
GameFile38=VGreetings.esp
GameFile39=Windows Glow.esp
GameFile40=Ships of the Imperial Navy (Bloodmoon).esp
GameFile41=MYOPainting.esp
GameFile42=Sils_Pottery V1.0.esp
GameFile43=CleanMasterIndex.esp
GameFile44=Barabus' fireplaces 2.esp
GameFile45=Amulet of Scrye.esp
GameFile46=MW Photographer_TB.esp
GameFile47=Mournhold Clockmaker 1.0.esp
GameFile48=Lothavor's Legacy.esp
GameFile49=Lothavor's Legacy BB addon.esp
GameFile50=Book Rotate - Tribunal v5.3.esp
GameFile51=Book Rotate - Bloodmoon v5.3.esp
GameFile52=Hide The Skooma.esp
GameFile53=Syc_HerbalismforPurists (Pearl Bug Edit).esp
GameFile54=abotWindowsGlow.esp
GameFile55=abotWindowsGlowTR.esp
GameFile56=abotTakeMyPlace.esp
GameFile57=A_flock_of_seagulls.esp
GameFile58=Better Solsthiem Creatures.esp
GameFile59=Kaylas_Kick-Knacks.esp
GameFile60=abotWaterLifeTRaddon.esp
GameFile61=Enmesharra's Tapastry Shop.esp
GameFile62=Apostates of Oblivion_2.1.esp
GameFile63=Enmesharra's Tapastry Shop Addon.esp
GameFile64=k_weather.esp
GameFile65=Book Jackets - Morrowind - BookRotate.esp
GameFile66=InventoryHelpers.esp
GameFile67=Book Jackets - Tribunal - BookRotate.esp
GameFile68=Slof's Goth Shop2ed.esp
GameFile69=Book Jackets - Bloodmoon - BookRotate.esp
GameFile70=Clean Fief's Guide To Saltrice.esp
GameFile71=Unique Banners and Signs.esp
GameFile72=Slof's Goth Shop2Kinkyed.esp
GameFile73=Ahnassi.esp
GameFile74=Annastia V3.3.esp
GameFile75=Better Bodies.esp
GameFile76=KS_Julan_Ashlander Companion_1.3.esp
GameFile77=Barb Fix.esp
GameFile78=Map - Deluxe.esp
GameFile79=Mannequins for Sale.esp
GameFile80=Slof's Better Beasts a.esp
GameFile81=IoC_Clean_FullV1.0.esp
GameFile82=Slof's BB neck fix.esp
GameFile83=Oblivion_and_LGNPC_Books.esp
GameFile84=New Dwemer Coins.esp
GameFile85=Cali_StarstoneOutpost.esp
GameFile86=Lgnpc_SN.esp
GameFile87=Siege at Firemoth.esp
GameFile88=LGNPC_GnaarMok_v1_20.esp
GameFile89=LGNPC_AldVelothi_v1_20.esp
GameFile90=Barabus Orcs.esp
GameFile91=DN-GDRv1 (BTB Edit).esp
GameFile92=LGNPC_MaarGan_v1_20.esp
GameFile93=LGNPC_HlaOad_v1_32.esp
GameFile94=Westly's Master Headpack X.esp
GameFile95=The Neverhalls.esp
GameFile96=LGNPC_Aldruhn_v1_20.esp
GameFile97=UT2walkthrough.esp
GameFile98=LGNPC_Aldruhn_v1_22_suppl.esp
GameFile99=LGNPC_Pelagiad_v1_31ed.esp
GameFile100=Improved Gold Weight.esp
GameFile101=LGNPC_TelMora_v1_30.esp
GameFile102=LGNPC_Khuul_v2_21.esp
GameFile103=MW_CultOfTheCloudsed.esp
GameFile104=LGNPC_VivecFQ_v2_20.esp
GameFile105=LGNPC_TelUvirith_v1_20_UI.esp
GameFile106=LGNPC_SecretMasters_v1_30.esp
GameFile107=LGNPC_VivecRedoran_v1_61.esp
GameFile108=LGNPC_PaxRedoran_v1_20.esp
GameFile109=BetterClothesForTB.esp
GameFile110=abotWhereAreAllBirdsGoing.esp
GameFile111=Animated Morrowind 1.0.esp
GameFile112=Better Skulls.ESP
GameFile113=The Imperial Legion Badge.esp
GameFile114=Clean calling cards.ESP
GameFile115=The Rivera_Clean.esp
GameFile116=TAE - apparatus retexture.esp
GameFile117=OTR_Coast_Variety.esp
GameFile118=Better Clothes Complete (BTB Edit).esp
GameFile119=UCArmoryUnique.ESP
GameFile120=DM_DB Armor Replacer-ExpDDBA (BTB Edit).esp
GameFile121=Wizards' Islands Super Patch.esp
GameFile122=THE_UNDERGROUND_2c.esp
GameFile123=Uvirith's Legacy_Final_2.0.esp
GameFile124=IceNioLivRobeReplacerPLUS (BTB Edit).esp
GameFile125=MDPed.ESP
GameFile126=NoM_LL Compatibility Patch.esp
GameFile127=Dark Uvirith Exterior (TL).esp
GameFile128=WA_Signy_Signposts(!).ESP
GameFile129=The Sable Dragon 1.6.esp
GameFile130=Animated Morrowind II.esp
GameFile131=Magical Missions.ESP
GameFile132=BB_Grimoires.esp
GameFile133=sm_bloodmoonpatch_04.ESP
GameFile134=DreadKnight.ESP
GameFile135=Sleepers, Awake!.esp
GameFile136=Uvirith's Legacy Book Jackets Add-on.esp
GameFile137=RoHT Taddeus Balancing.esp
GameFile138=UL v2.0 RoHT v1.52 Compatibility.esp
GameFile139=Books of Vvardenfell.esp
GameFile140=Vality's Bitter Coast Addon (Texture Fix Edit).esp
GameFile141=Talrivian's State-Based HP Mod v.2.2.esp
GameFile142=Area Effect Projectiles (PAR Edit).esp
GameFile143=UL_chess_addon.esp
GameFile144=sm_ForgottenHalls.esp
GameFile145=Service Requirements (BTB Edit).esp
GameFile146=Kogoruhn Ruins 1.11.ESP
GameFile147=Dancing Boys.esp
GameFile148=MW_Adv_Required (BTB Edit).esp
GameFile149=Unique Jewelry and Accessories_no ench.esp
GameFile150=UFR_v3dot2_noRobe.esp
GameFile151=Deus Ex Machina - A Steampunkyish Mod.ESP
GameFile152=UL_MWSE_patch.esp
GameFile153=Stinkersfixed.esp
GameFile154=NoM 3.0.esp
GameFile155=NoM_BF Compatibility Patch.esp
GameFile156=NoM_IO Compatibility Patch.esp
GameFile157=Suran_Underworld3ed.ESP
GameFile158=ShotN_TheReach_v1.0_Groundcover.esp
GameFile159=BTB - Settings.esp
GameFile160=BTB - Spells.esp
GameFile161=RoHT NoM v3 Addon.esp
GameFile162=Vality's AI for Vurt's AI.esp
GameFile163=BTB - Alchemy.esp
GameFile164=BTB - Equipment.esp
GameFile165=AltShieldsRemover.ESP
GameFile166=Oblivion Style Vampires.esp
GameFile167=BTB - Character.esp
GameFile168=MTT IV Master.esp
GameFile169=Mashed Lists.esp
GameFile170=Ravenloft_v0502d.esp
GameFile171=dh_furn.esp
GameFile172=dh_furn_stores.esp
GameFile173=dh_furn_6th_house_addon.esp
GameFile174=display case fix 1.1.ESP
GameFile175=dh_furn-jms_patch.esp
GameFile176=A_Strange_Plant.esp
GameFile177=The Raven.esp
GameFile178=TR + OTR Compatibility Patch 1.0.ESP


I have ATI card, running W7, have 4gb RAM and dual-core Phenom 3Ghz.
Also, will applied changes to .ini be save-game compatible?
Thanks!
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Wed Apr 24, 2013 6:02 pm

There is no performance magic in the INI files. In fact, the only reason to tweak those is if your hardware can't run the game and you want to reduce game performance. Leave the INI file alone.

I will move this to Mods as that is the underlying issue.

Your loading issues are based in the mods you are using. Play with the load order, make a Bashed Patch, merge some mods together and finally evaluate all the mods you have to see if you really want them on your game. Not sure if this is still an issue or not, but have you cleaned any of your mods?
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Wed Apr 24, 2013 2:15 pm

No, I haven't cleaned any, if you mean running them trough programmes like TESAME, but I am adding mods to my load list very carefully, and thoroughly testing their compatibility with each other, making changes where needed. Anyway, thanks for pointing me to the right direction. I think merging and cleaning up should do the trick. Also sorry if I'm slow, this is not my native language.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Wed Apr 24, 2013 2:01 pm

Any mod that changes a leveled list or any two or more mods that change a cell needed a Bashed Patch (forget exactly what it is called in Morrowind, I think it was even called a Bashed Mod). Anyway, no matter what it is called, by merging these lists, you get them to play better together.

Be real careful merging mods. It can make troubleshooting difficult. Only merge mods that you know work together and won't cause issues with other mods. Merged/Bashed patches are easier to deal with. You only really need to Merge mods themselves if your getting more than a couple hundred mods.

Also, if your doing some of the graphics overhauls, you might crank down the textures a bit.

Mod cleaning is probably more beneficial to your save file (keeping it healthy) than to your game performance.

Finally, a real quick test. Do you have the same issue with a new character? If not, you may have a corrupted save. That comes from adding and removing mods from a save file.

It is best to have a test save file to test mod mixes with, then once you know it's good, load up your normal save and play on. I doubt save corruption is the issue, but it's a good thing to have a test save to use to test mods. Best to have no mods on that test save at all. To create it, I launch the game with no mods, use the console to buff up the character so it will survive anything. Then use that for testing. You can also grab mod free saves from the Internet Mod sites and use one of those for testing if you don't want brew up a character in the console.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Thu Apr 25, 2013 1:49 am

open your Morrowind ini file and change this line: Max FPS=240 to Max FPS=60
This can improve the frame rate flow, and improves the functioning of some menu buttons.

There are many tweaks you can make in the ini.... but none really have anything to do with performance. Unlike the Oblivion ini
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Wed Apr 24, 2013 9:50 pm

Any mod that changes a leveled list or any two or more mods that change a cell needed a Bashed Patch (forget exactly what it is called in Morrowind, I think it was even called a Bashed Mod). Anyway, no matter what it is called, by merging these lists, you get them to play better together.
The Morrowind equivalent is a mashed list. Unlike other games, it really only combines leveled lists, and not mods that change anything else like NPC faces/weapon stats, etc. For those you'll need to create a patch esp via the CS.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Wed Apr 24, 2013 9:33 pm

The Morrowind equivalent is a mashed list. Unlike other games, it really only combines leveled lists, and not mods that change anything else like NPC faces/weapon stats, etc. For those you'll need to create a patch esp via the CS.

Yes, now I remember (it's been 5 years since I modded Morrowind, now I just carry the modded game directory around with me and put that on my installs of the game). This is one of the reasons why I did not use large mods that changed a bunch of things, as I did not like making my own Merged ESPs
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Wed Apr 24, 2013 7:49 pm

Not sure if it was mentioned, but try changing "DontThreadLoad=1" in your INI to "DontThreadLoad=0". IIRC, this will make Morrowind load multiple cells at once, making the loading times longer but less frequent.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Wed Apr 24, 2013 2:29 pm

Do you have the 4gb patch?
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Wed Apr 24, 2013 8:47 pm

Thank you folks for all the attention, I always knew this is the best community in the Net!
I've made two tests, starting the game with just bethesda esms loaded, one with the same ini config; the other with changed max FPS to 60 (it was 100). In both cases I had the same number of times when "area loading" message pops up as in my current game, though ofc the loading itself took no more then a second. Stuttering/shaking on load was still present, but much less intensive. So yeah, I think my problem is just too heavy loadlist. Actually, my playthrough goes very smoothly, the only annoying thing is just this image shaking on "area load" and that it is happening too often.
Btw, with FPS changed to 60 I noticed (or was that only my imagination) some improvement in speed with interface elements (in dialogue box and when you pick/put items in inventory)
Going to check "DontThreadLoad" thing right now.

Edit: yes, I have 4gb patch installed.
Edit2: and I do use merged (mashed) levelled lists, but not merge objects or dialogue.

Edit3: so yeah, I set DontThreadLoad to 0, and you know what? Not a single stop for "area loading", no stuttering at all - and that is all the way from Hla Oad to Balmora, and then so far as to Vivec! I had only several small pauses, for tenth of a second, with everything freezing and no shaking/stuttering, which makes a world of difference for me. Now I'll try this with my current load order (If it won't **** up my save).
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Wed Apr 24, 2013 10:22 pm

you can also try playing with
[General]; use odd values, e.g. 3x3 = 9 cells area, 5x5 = 25 cells area, 7x7 = 49 cells areaInterior Cell Buffer=9Exterior Cell Buffer=25
in Morrowind.ini
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Thu Apr 25, 2013 12:44 am

...And when I burdened Morrowind with 176 mods that I currently run, I saw almost no difference at all! No stops to "load the area", no stuttering! Just little, almost unnoticable, sixy pauses! Again, all the way from Hla Oad to Vivec!
Thanks a lot, people, the problem is solved!

@Abot: I'll check it, thanks!

Edit:
you can also try playing with
[General]; use odd values, e.g. 3x3 = 9 cells area, 5x5 = 25 cells area, 7x7 = 49 cells areaInterior Cell Buffer=9Exterior Cell Buffer=25
in Morrowind.ini

I changed the values to 9 and 25, and didn't notice any difference. Thanks for advice about using odd numbers! My .ini is cured! :twirl: :twirl:
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm


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