I have tried adding the following piece of code to the last stage of my quest:
Alias_TDPQuestGiver.GetActorRef().AddToFaction(PotentialFollowerFaction)
Alias_TDPQuestGiver.GetActorRef().SetFactionRank(PotentialFollowerFaction, 0)
Where TDPQuestGiver is the alias of the NPC I want to become my follower. The problem is, I haven't defined the potentialfollowerfaction variable... because I don't know how. Any ideas?
My other question is regarding the papyrus script window for items like potions/food. Is there not one at all? Can you add script to food like you can for equipment?
Thanks!
P.S. I asked this in a different thread previously, but never got an answer, so I'll pose it again just in case: The "bleedout" dialogue never triggers for my custom follower. What are the specific conditions required, and why do you think it's not working?