Hello. I have quite a list of mods running, including some that change things behind the scenes that I can't readily check are working and I just want to be certain I don't have any conflicts or something is getting messed up somewhere. Although I haven't had any crashes or error messages.
I use the Mod Manager to sort the load order and have tried to be careful that the more important mods are loaded after the minor ones, and that I don't have any that change the same things. But I clicked Load Order Report and it says I have 19 duplicate entries. I was just wondering if that indicates a major problem. Should I be concerned?
How important is it to make a merged patch? I tried to make one, and after running Fallout3 edit, instead of it saying Background Loader: finished, it says Background Loader: Terminated. So I apparently can't make the patch.
And here's the report in case anyone is kind enough to have a look and see if they can spot any potential probelms.
Thank you most kindly.
Mod load order report
! Warning: current load order template contains 19 duplicate entries
Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$
Unofficial Fallout 3 Patch.esm
Anchorage.esm
* The current load order of this mod does not match the current template
ThePitt.esm
* The current load order of this mod does not match the current template
BrokenSteel.esm
* The current load order of this mod does not match the current template
PointLookout.esm
* The current load order of this mod does not match the current template
Zeta.esm
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DelayAnchorage.esp
DelayThePitt.esp
DelaySteel.esp
delayzeta.esp
delaypl.esp
* The current load order of this mod does not match the current template
Chase Camera Zoom.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WeaponJamming.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
megalight.esp
EssentialFollowers+Caravans.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
no armor magic effects.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
7-Day-Respawn.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FussyGit's Semi Auto Rifle.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
m14.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Regulators.esp
* The current load order of this mod does not match the current template
WaterBeggarProgression.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
DCInteriors_ComboEdition.esm
* The current load order of this mod does not match the current template
Less SPECIAL 3.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Fallout_3_XP_Slower_200.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Fallout_3_XP_Slower_Challenges.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Fallout_3_XP_Slower_NPCs.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Alternate_Level_Perks_2.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Fall Height Realism.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Loot is Rarer.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Increased Maximum DR.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Increased Radiation.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Increased Weapon Damage.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Reduced Carrying Weight.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Barter is Important.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Skill Point Changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Crippled and Burning Effect Changes - BS.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Grenade and Explosive Changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Rebalanced Health - BS.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SR - Stimpak Changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
DAV_lesscaps.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BasicNeeds.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
The order that the current template suggests is as follows:
fallout3.esm
anchorage.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
unofficial fallout 3 patch.esm
dcinteriors_comboedition.esm
unofficial fallout 3 patch - operation anchorage.esp
unofficial fallout 3 patch - the pitt.esp
unofficial fallout 3 patch - broken steel.esp
unofficial fallout 3 patch - point lookout.esp
unofficial fallout 3 patch - mothership zeta.esp
delayanchorage.esp
delaythepitt.esp
delaysteel.esp
delaypl.esp
chase camera zoom.esp
weaponjamming.esp
delayzeta.esp
regulators.esp
waterbeggarprogression.esp
megalight.esp
essentialfollowers+caravans.esp
no armor magic effects.esp
7-day-respawn.esp
fussygit's semi auto rifle.esp
m14.esp
less special 3.esp
fallout_3_xp_slower_200.esp
fallout_3_xp_slower_challenges.esp
fallout_3_xp_slower_npcs.esp
alternate_level_perks_2.esp
sr - fall height realism.esp
sr - loot is rarer.esp
sr - increased maximum dr.esp
sr - increased radiation.esp
sr - increased weapon damage.esp
sr - reduced carrying weight.esp
sr - barter is important.esp
sr - skill point changes.esp
sr - crippled and burning effect changes - bs.esp
sr - grenade and explosive changes.esp
sr - rebalanced health - bs.esp
sr - stimpak changes.esp
dav_lesscaps.esp
basicneeds.esp