So I wonder if someone can take a peek at my load order, and see if somethings a miss.
Fo3edit reports no errors that I can see.
I seem to miss a few items that should be present, and might be a few that I'm not aware of..
The items I can state for a fact that's missing is robco grill, purifier and bedroll from FWE.
And might be some more I'm not aware of.
Active Mod Files:
Spoiler 00 fallout3.esm
01 Anchorage.esm
02 ThePitt.esm
03 StreetLights.esm
04 BrokenSteel.esm
05 PointLookout.esm
06 Zeta.esm
07 aHUD.esm
08 iHUD.esm
09 TalonExtraArmor.esm
0A CINEMATECH.esm
0B CRAFT.esm
0C CALIBR.esm [Version 1.4]
0D FEM.esm
0E Project Beauty.esm
0F Advanced Recon Tech.esm
10 EVE.esm
11 FO3 Wanderers Edition - Main File.esm
12 Mart's Mutant Mod.esm
13 DCInteriors_ComboEdition.esm
14 RH_IRONSIGHTS.esm
15 Detect Traps.esm
16 BobbleHead Collectors Book.esm
17 Realistic Interior Lighting.esp
18 ImaginatorFO3.esp
19 DYNAVISION - Dynamic Lens Effect.esp
1A Directors Chair - Fallout 3.esp
1B DarNifiedUIF3.esp
** Project Beauty- Broken Steel.esp
** Project Beauty- Point Lookout.esp
1C CASM.esp
1D TinCanCRAFTing.esp [Version 2.0]
++ RH_IronSights_Basic_VanillaPlugin.esp
++ RH_IronSights_Basic_AnchoragePlugin.esp
1E RH_IronSights_Basic_PittPlugin.esp
++ RH_IronSights_Basic_BrokenSteelPlugin.esp
1F RH_IronSights_Basic_PointLookoutPlugin.esp
20 RH_IronSights_Basic_ZetaPlugin.esp
21 RH_IronSights_Pitt_NewRifleSights.esp
22 RH_IronSights_RemoveReticule.esp
23 RH_IronSights_PL_NewItems.esp
24 RH_IronSights_Vanilla_NewWeapons.esp
25 GNR Enhanced.esp
26 CONELRAD 640-1240.esp
27 ConelRad.esp
28 S.I.K.esp
29 GNRfix.esp
2A Detect Traps - The Traponator 4000.esp
++ Detect Traps - Perk.esp
++ Detect Traps - DLC.esp
2B Dree Perks.esp
2C Combat Style Perks.esp
2D GNR Shop.esp
2E UndergroundHideout.esp
2F Megaton Return.esp
++ Dynamic Repair.esp
30 Dynamic Repair - Anchorage.esp
31 Dynamic Repair - The Pitt.esp
++ Dynamic Repair - Broken Steel.esp
++ Dynamic Repair - Point Lookout.esp
32 FO3 Wanderers Edition - Main File.esp
33 FO3 Wanderers Edition - DLC Anchorage.esp
34 FO3 Wanderers Edition - DLC The Pitt.esp
35 FO3 Wanderers Edition - DLC Broken Steel.esp
36 FO3 Wanderers Edition - DLC Point Lookout.esp
37 FO3 Wanderers Edition - DLC Mothership Zeta.esp
38 FO3 Wanderers Edition - Alternate Travel.esp
39 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
++ FO3 Wanderers Edition - Optional Restore Tracers.esp
3A FO3 Wanderers Edition - Optional VATS Halftime.esp
3B Alt Start Weapons - FWE.esp
3C WeaponModKits.esp
3D WeaponModKits - FWE Master Release.esp
3E WeaponModKits - OperationAnchorage.esp
3F WeaponModKits - ThePitt.esp
40 WeaponModKits - BrokenSteel.esp
41 WeaponModKits - PointLookout.esp
42 WeaponModKits - Zeta.esp
43 Dynamic Repair - WMK.esp
44 RH_WMK_Bridge.esp
45 RH_FWE_Bridge.esp
46 Advanced Recon Armor.esp
47 Advanced Recon Gear.esp
48 Advanced Recon Tech.esp
49 Advanced Recon Tech FWE.esp
++ Advanced Recon Tech - Detect Traps.esp
4A Advanced Recon Range Finder.esp
4B IDreamOfElectricSheep.esp
4C LeatherBackpack - eng.esp
4D RH_EVE_Bridge.esp
4E Mart's Mutant Mod.esp
4F Mart's Mutant Mod - DLC Anchorage.esp
50 Mart's Mutant Mod - DLC The Pitt.esp
51 Mart's Mutant Mod - DLC Broken Steel.esp
++ Mart's Mutant Mod - DLC Point Lookout.esp
52 Mart's Mutant Mod - DLC Zeta.esp
++ Mart's Mutant Mod - Zones Respawn.esp
++ Mart's Mutant Mod - Tougher Traders.esp
++ Mart's Mutant Mod - Natural Selection.esp
++ Mart's Mutant Mod - Master Menu Module.esp
++ Dynamic Repairing - Mart's Mutant Mod.esp
53 FEM - BABE enabler.esp
54 FEM - DIMON enabler.esp
55 FEM - EXNEM enabler.esp
56 FEM - FANTASY enabler.esp
57 FEM - GROWLF enabler.esp
58 FEM - MALOS enabler.esp
59 FEM - NAOUAK enabler.esp
5A FEM - NILE enabler.esp
5B FEM - UF3 enabler.esp
5C FEMed TYPE3 Cloths.esp
++ Fem_Patch.esp
** Mart's Mutant Mod - Project Beauty.esp
5D Owned!.esp [Version 2.8.5]
5E F3ProjectRealityMkI.esp
++ Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp
++ Compatibility Plugin00 TalonCo & Marts.esp
5F Bashed Patch, 0.esp
60 Blackened FWE + MMM + EVE + Project Beauty.esp
I think my game crash sometimes due to missing references or subtle conflicts, but can't say for sure.
I set up my game according to my check list for windows 8, so I'm more inclined to believe my issues with crashes is due to mod conflicts.
Mods are installed with FOMM and NMM, sorted with BOSS missing mods are placed manually where I believe they go without impact.
Verified critical load order with latest fo3edit, minor changes to some mods (changed a few weapons to big guns/energy weapons in all mods they had references in)
Lewis MK II, Browning rifle or bren gun was changed to big guns from small guns, gauss weapons using 2mm ec rounds was changed to energy weapons from small guns.
Mods installed with NMM: Ahud, Uhud, Ihud, DarnUI hotfix, FWE-darnui, Imaginator, Dynavision, Directors chair and Cinematech.
The rest was installed with FOMM.
Bashed patch with Wrye flash.
Any insight is most welcome.