What order do you rate the DLC in?

Post » Sun May 05, 2013 7:45 am

I don't get the love Dead Money has. It just baffles me.

It was a tedious, infuriating, grinding, joyless chore. I've talked to 8 other people in person in who felt the exact same way, and haven't found anyone yet that even 'sorta' liked it. Yet online, it gets all sorts of love. Presumably from masochists. I thought maybe my experience was due to playing it hardcoe, but those I've talked to who agree played it normally, and ended up with the same opinion.

I loved OWB and LR, and was sort of indifferent to HH.
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Sarah MacLeod
 
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Post » Sun May 05, 2013 3:13 am

Probally cause of the story? Imo it had the best story attached to it. The love story that went wrong. The people you meet had a better back story Than any other dlc. Sure it was tough going through the maze like map. How you can deal with elijiah. And heist of the century was all that i needed. Not for the money but i felt it was more compelling.

Owb story was wacky. no real attachment to the characters. Only good thing was the futuristic player house

Lonesome road i liked as it fit a setting of the apocalypse. And dealing with the other courier who has been stalking you.

Honest hearts was bleh. Didnt like the characters. Joshua graham was ok. Follows chalk and walking cloud were annoying. Daniel was a [censored]
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Amy Gibson
 
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Post » Sun May 05, 2013 3:17 am

Dead Money is the best because of the amount of choice and consequence, it also has a lot of skill and stat checks in it which makes you SPECIAL and Skill setup matter.

Lonesome Road is my second favorite, not for it's RPG mechanics, but rather it's art design and it's storyline.

Honest Hearts comes third because it's so short and because I don't feel like there are many choices to be made. Only reason I even like going there is because of it's art design, The Survivalist story and Follows Chalk. The rain, the cliffs, the vegetation were all lovely, but the tribes and their culture felt way too brief, we barely scratch the surface of their cultures before the DLC is over. Doesn't help it that my only choice is to help two religious guys or just leave the area. And finally, I hate the Burned Man. The Hanged Man was an awesome companion because he wasn't your companion, you were basically his companion. The Hanged Man wasn't gonna take your [censored], he'll follow along with you but if he wants to do something he'll do it and if he wants to leave he'll just [censored] leave. The Burned Man was a boring cliché. Good man turned brutal and then falls from glory and tries to make ammends for himself. The Hanged Man on the other hand was a [censored] psycho and I loved that about him. I've never seen a companion as kickass as him before, one who is severely wounded, in bandages so he looks like a mummy, was hanged and failed to die, only to then tag along with the player and rule how things should work. You didn't get a choice with the Hanged Man, he chose for you. And if you disagreed then he'd beat the [censored] out of you. Burned Man was a let down and I was not inspired by his cliché of a design.
The Burned Man's job could have been done by a different NPC, instead they chose to ruin a fantastic companion.

Gun Runners Arsenal comes next, what is there to say, tons of fun weapons and nice new ammo variants.

Old World Blues comes last, the only good parts in it is Mobius and the holotapes, everything else is just awful. Even though Mobius and the tapes are great they are not worth the trouble of the rest of the DLC. The world design is bland and boring. The neon crap is sickening. The enemies are sponges, repetitive and just too many. The Think Tank's intro is obnoxious. The quests are pathetic fetch quests. The humor feels forced in in a lot of parts and is just too much "in my face". The Sink is annoying and feels like a forced gimmick. Basically "players want player housing, let's give them the ultimate player housing! Which you can teleport to!". The dark moments of the DLC such as the internment camp and the sick experiments they were conducting are overshadowed by the forced humor around every corner. I hate it. I even like Mothership Zeta more. Cause while it's a horrible addition to Fallout and is not canon in the slighest at least I had fun going through it, which is far more than what I can say about OWB.
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jess hughes
 
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Post » Sun May 05, 2013 11:56 am

i hated the actual gameplay of dead money, but the story is probably the best of all four of the dlc imo. Also the characters in it are some of the best in the whole game.

My favorite is probably owb, i had the most fun with it, and some of the dialogue in it made me laugh...mostly the [censored] finger bit...yes i am immature
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Queen of Spades
 
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Post » Sun May 05, 2013 9:53 am

Some people played Dead Money and treated it as trial and error, throwing bodies at the puzzles until they finally found the correct solution.
Some people played Dead Money and treated it as if they only have one life, patiently looking around for solutions to the problems, thinking logically and deducing where radios were and how to pass them.


The former tended to hate Dead Money because there's nothing fun about trial-and-error playstyle.
The latter tended to love Dead Money because it provided the most thrilling, most thought-provoking and most challenging and rewarding gameplay in the entirety of New Vegas.



Basically, it's your own fault if you don't like Dead Money. That or you're incredibly impatient, in which case yeah, you won't like it even if you're not dying. And of course there are people who won't like DM just because it's not their cup of tea, but I mean Honest Hearts isn't my cup of tea, doesn't mean I call it terrible. I can see how others would enjoy it. Main point I'm trying to make is that the people who don't like Dead Money liken it to being impossible trial-and-error bull**** when that's not the case at all; don't blame the DLC just because you failed to overcome it.
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casey macmillan
 
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Post » Sun May 05, 2013 1:30 am

I found it to be a fun, interesting, thought provoking, challenging, and unique experience unlike anything else that we've seen in Fallout. Or any game DLC for that matter. Obsidian decided to take a risk and give us a DLC that was not the typical run 'n gun. They took the Gambryo, which has never presented a challenge beyond "more enemy health and damage" and they managed to give us a difficult experience without resorting to that. You can't rush it, and you have to take it slowly and think things through, but that's just part of the fun. I'm no masochist, but I can appreciate a game that actually presents a new type of challenge. The survival elements are fantastic, the characters are fantastic, and the storyline is one of my favorites in any game. I have a lot of difficulty choosing between this one and Lonesome Road (for totally different reasons), but I think that LR is the best if complimented by the base game and ALL other DLCs. Dead Money, however, is the best standalone DLC.
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Dalia
 
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Post » Sat May 04, 2013 9:20 pm

I don't know what to say except that that wasn't my impression of Ulysses at all. It's been a while since I played Lonesome Road (haven't gotten to it yet in my current playthrough), I'll keep this in mind when I go walk the Divide again.

Well no.... there is a middle ground you're ignoring. That is, people who didn't treat it as trial and error, but still found the environmental puzzles excessive. I mean, seriously, there are like four environmental hazard types (cloud, radios, traps, holograms) each with their own, discrete set of rules. That's not counting the cloud people, who are no fun to kill either because the weapons you get are terrible (by design?). For me, it's overkill. It's fine if it's your cup of tea, to paraphrase you, but don't assume that people who don't share your opinion are troglodytes.
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ashleigh bryden
 
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Post » Sun May 05, 2013 7:55 am

Dead Money
Lonesome Road
Honest Hearts
Old World Blues
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bonita mathews
 
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Post » Sun May 05, 2013 9:22 am

Not honest hearts. I played through for a 2nd time, and it's sparse. The frame work was there for a great story, but it was over before it began. Too bad, lots of potential. Crazy how short the dlc actually is.

I did notice they actually changed the license plates on the abandoned cars to say utah. Nice touch.

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louise tagg
 
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Post » Sat May 04, 2013 9:14 pm


This.
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Stephanie Valentine
 
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Post » Sun May 05, 2013 2:50 am

1. Old World Blues
2. Dead Money
3. Honest Hearts
4. Lonesome Road

Although I liked all of them, Old World Blues and Dead Money had that special "something" going with the gameplay and story. Honest hearts I liked for the story, but not so much the weaponry. From a pure gameplay perspective, Lonesome Road was awesome. But all that buildup just to learn that Ulysses was just butthurt at you for unknowingly delivering a doomsday device was a bit ridiculous. The addition of ED-E (although interesting) also felt out of place. Again, solid gameplay, but really weird story. It felt rushed.
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Kayla Bee
 
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Post » Sun May 05, 2013 7:24 am

For me, the best DLC depends on the type of character you are using

Science/Energy weapons-OWB for the multiple energy weapons

Stealth/assassin-DM for the atmosphere

Tribal/Melee warrior-HH

Explosives/Guns-LR
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Krista Belle Davis
 
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Post » Sun May 05, 2013 12:38 pm

I'd go with:

1: Honest Hearts - Love the environment, and the story is fairly solid. Wish there was a Legion-appropriate storyline and that it was a bit more (read: at least somewhat) challenging, but still my favorite despite those flaws.

2: Lonesome Road - Pretty fun to play through, though I really didn't like the linearity or the reliance on scripted "surprise" events. The story could have been a lot more cohesive, but as others have said it's pretty ambitious, so getting it on par with the others was probably impossible.

3: Dead Money - Good, challenging gameplay, an amazingly spooky atmosphere, and a solid story. Really wish the gameplay elements (the bomb collar/speakers and ghost people in particular) were as engaging.

7: Old World Blues - On top of the fact that it's ridiculous beyond what I consider appropriate for Fallout, it's a glitchy, buggy mess (I'm looking at you, constant Caution status). Finished it once, and I'll never go in again.


I think Clark's more of a good character than his story is good writing. The writing was good, but the character was one of the most believable in the game. I know guys like that. And yeah, HH was pretty boring through the vast majority of it. Thankfully I was perfectly content to wander around looking at the scenery, so it didn't bug me too much.

Problem with Ulysses... Broken sentences. Excessive verbosity. Made things... ...confusing. Obfuscated the story.


It's worth going through at least once, even if you end up not liking it. The atmosphere of the place is phenomenal, even if the gameplay does get annoying in places.


I'd expect Ulysses' beef with House is similar to his beef with the Think Tank; they're both attempting to relive or recreate the trappings of the past, where Ulysses wants to recapture the spirit of the past. Having a hard time articulating that. Hopefully it makes sense.
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Lizzie
 
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Post » Sun May 05, 2013 2:25 am


Lol yeah... this was a bit of a problem for me when I first played the game in English. Not being a native speaker, I was sometimes not so sure what exactly he was trying to tell me... like - what? O_O
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clelia vega
 
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Post » Sun May 05, 2013 10:34 am


Even if you are a native speaker, following his logic is challenging at best.
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Colton Idonthavealastna
 
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Post » Sat May 04, 2013 11:05 pm

OWB - too funny
HH - better than the last 2, but hated how companions could not shut up
LR - too short, Ulysses is even more annoying than Dr. Klein
DM - ugh, hated it, slave collar + speakers, f'in Elijah, mute companion, maze-like world-space
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Dina Boudreau
 
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