» Sun May 05, 2013 3:17 am
Dead Money is the best because of the amount of choice and consequence, it also has a lot of skill and stat checks in it which makes you SPECIAL and Skill setup matter.
Lonesome Road is my second favorite, not for it's RPG mechanics, but rather it's art design and it's storyline.
Honest Hearts comes third because it's so short and because I don't feel like there are many choices to be made. Only reason I even like going there is because of it's art design, The Survivalist story and Follows Chalk. The rain, the cliffs, the vegetation were all lovely, but the tribes and their culture felt way too brief, we barely scratch the surface of their cultures before the DLC is over. Doesn't help it that my only choice is to help two religious guys or just leave the area. And finally, I hate the Burned Man. The Hanged Man was an awesome companion because he wasn't your companion, you were basically his companion. The Hanged Man wasn't gonna take your [censored], he'll follow along with you but if he wants to do something he'll do it and if he wants to leave he'll just [censored] leave. The Burned Man was a boring cliché. Good man turned brutal and then falls from glory and tries to make ammends for himself. The Hanged Man on the other hand was a [censored] psycho and I loved that about him. I've never seen a companion as kickass as him before, one who is severely wounded, in bandages so he looks like a mummy, was hanged and failed to die, only to then tag along with the player and rule how things should work. You didn't get a choice with the Hanged Man, he chose for you. And if you disagreed then he'd beat the [censored] out of you. Burned Man was a let down and I was not inspired by his cliché of a design.
The Burned Man's job could have been done by a different NPC, instead they chose to ruin a fantastic companion.
Gun Runners Arsenal comes next, what is there to say, tons of fun weapons and nice new ammo variants.
Old World Blues comes last, the only good parts in it is Mobius and the holotapes, everything else is just awful. Even though Mobius and the tapes are great they are not worth the trouble of the rest of the DLC. The world design is bland and boring. The neon crap is sickening. The enemies are sponges, repetitive and just too many. The Think Tank's intro is obnoxious. The quests are pathetic fetch quests. The humor feels forced in in a lot of parts and is just too much "in my face". The Sink is annoying and feels like a forced gimmick. Basically "players want player housing, let's give them the ultimate player housing! Which you can teleport to!". The dark moments of the DLC such as the internment camp and the sick experiments they were conducting are overshadowed by the forced humor around every corner. I hate it. I even like Mothership Zeta more. Cause while it's a horrible addition to Fallout and is not canon in the slighest at least I had fun going through it, which is far more than what I can say about OWB.