Elder Scrolls on 3DSPSP?

Post » Sun May 05, 2013 9:13 am

I will get straight to the point; I sent a suggestion to Bethesda to say that I thought they should release the two oldest Elder Scroll games (Arena and Daggerfall) for the 3DS. The reason for this is because there may still be a few people out there who have not played this game and due to its age they may not bother; also I felt that these games were due an upgrade.

I understand that the first game is actually a free download and therefore the question is 'who would pay for a game they could play for free?'.... The answer is simple, not many, if any at all. Therefore why create a game you can get for free and put it up for sale? Solution; provide upgrades for the 3DS/PSP version and this will in turn make it a better version than the free download. This then gives people the option to play the old version for free or a more modernised version with a PSP or 3DS.

My main comparison I used with this was 'Zelda: Ocarina of Time', who have yet again re-released this game, but on the 3DS. Admittedly I did not like the idea; however it got my attention, I played it recently and I feel it has improved a lot.

Zelda was released in 1998 meaning it had 2 years extra development than Elder Scrolls II: Daggerfall (Released 1996) and 4 years extra development than Elder Scrolls I: The Arena (Released 1994); and yet the new 3DS Zelda has improved graphics, game play and includes a master quest along with the original game. What does this mean? Again a simple answer, it means that if the Elder Scroll games, Arena and Daggerfall, were released on the 3DS/PSP then they should theoretically be able to upgrade there’s even more than Zelda have done. This is because they do not need a master quest and they are both older than Zelda.

I understand there could be some major issues with this; after all Elder Scrolls II was released in 1998, but this had a lot of bugs, but that is what this topic is about;
? Firstly; would you like these games to be upgraded and released on a portable console?
? Secondly; to try and find problems so we can think of ways round this to help make this become a greater reality.

If you read all of this, thank you for your time and I look forward to hearing your responses.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Sun May 05, 2013 1:43 pm

I rather see that Elder Scrolls game that was cancelled for the PSP on the PS Vita.
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Sat May 04, 2013 10:57 pm

wouldn't do the game justice.. most versions of a certian game series on console to hand helds kinda blow
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Sun May 05, 2013 5:12 am

I personally would like any Elder Scroll game on any portable console that is true; however by creating games which are older this could increase the chance of creating more portable console additions later. If this turned profitable then they may look into the idea again if they felt that problems could be worked around and the profit margin would be beneficial. Of course I respect everyones opinions and if you feel that bringing an older version on a portable console would be a waste of time then that is fine.

Thank you for your comment and if you voted thank you for that as well.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Sun May 05, 2013 5:39 am

Fair point, I like to hear other people’s thoughts. I do want to point out though that the Elder Scroll I and II games are already games which people have or are currently playing. Granted they may not be good enough standards for most games nowadays, however you expect (or should expect) a lower standard than those on consoles for Xbox 360 and PS3.

My main point here is that I am aware that it will now be amazing, but it is a game which some Elder Scroll fans may like. It would be a re-mastered version of the game which was originally released. I expect it would have improved graphics, game play and new features which are not in the original. I also refer to my previous comment when I say that the re-release of 'Zelda: Ocarina of Time' have done a similar thing on a number of occasions; this has also got people’s attention on those occasions as well.

If you do not feel it is a good idea, fair enough. Thank you for your thoughts; I appreciate your comment and feel free to continue posting to this. I also thank you if you have voted on the polls above.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sun May 05, 2013 2:01 am

I'm definitely down for the older TES games to be releases on the NDS/3DS.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sun May 05, 2013 3:05 pm

Yeah, me too, thank you for your comment and vote if you have done this
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Sun May 05, 2013 12:22 am

a reboot of a older TES would be great, but a new game would be better. Heck, as long it's the open world elder scrolls RPG style i love, I would go out and buy it day one.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sun May 05, 2013 3:22 pm

Even a port of Skyrim for the 3DS/PSV would be a nice nod to the fact that the handhelds exist at all. After all, their capabilities do rival those of the Xbox 360 and PS3. (the 3DS does kick the Wii into the mud)
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sun May 05, 2013 2:59 am

I wouldn't want a port of either of those games, since they were designed from the ground up with controls and an interface that would be awful on a DS or PSP. Since they allegedly lost the source code for the early games, it's a bit of a moot point though. Though I guess if DaggerXL ever gets finished, they could at least license that engine and port it over to some different platforms.

However, I think a decent original handheld ES game would be a great idea. I just don't see the first two games working out.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Sun May 05, 2013 2:07 pm

There's one major problem though: Bethesda lost the source code to Daggerfall, so attempting to port that game to the modern handhelds would be very, very hard.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Sun May 05, 2013 9:22 am

What is a source code and if it's so important how can they simply lose it ? Weird, anyway I'd love to play arena and daggerfall as I never had a chance too as my first TES game was oblivion and I kno people still talk bout em today, would also give me a reason to actually use the 3DS. I'd happily pay for it like many others probably would.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sun May 05, 2013 9:26 am

And how, exactly, do those two differ from the console controls? The only differences I can think of is that they lack the anolog shoulder triggers, having only the digital shoulder buttons, and instead add touchscreens and motion controls. (though the 3DS requires an accessory to get a second anolog stick)

I'll try to explain... But it's a very fundamental element in programming, so this might not be easy to get quickly.

You MIGHT be aware that, in their finished form, programs are a string of binary (1s and 0s) that corespond to a sequence of instructions, that contain the operations for the CPU to perform, as well as the data to operate upon. (or pointers to this data) This sort of stuff is pretty dense and unreadable by human standards, and very, very hard to manage, so nothing's written in that manner. Rather, programming languages are used, which allows programs to be laid out in a vastly-more-readable manner by humans, and include a lot of features and options that might not directly translate 1-on-1 to what the actual CPU does. (for instance, many logic functions in programming languages would require but a single command, when the CPU itself will potentially run through dozens of instructions) This human-readable code is known as the "source" code, for reasons I'll explain immediately below.

Of course, a CPU can't read human-readable programming languages, so to get something the computer can run, that "source" code must be compiled: this re-interprets the entire written program into a end result "binary" code, and is a one-way, irreversible process: you can't decompile a compiled program, since a number of potential source programs could yield the same end-result binary code, and even a difference in the compiler program used could introduce differences. You can dis-ASSEMBLE finished binary, but this is more of a "pick it apart by hand" process, and is horrendously tedious and implausible to do to the entirety of any large program.

So instead, when changes to a program are desired, the source code is what's altered, and it's compiled again to give a new binary code. This works as long as you have the source code on hand. Unfortunately, the word is that when gamesas moved from their original offices in Bethesda, Maryland (the source of their name) to their current HQ city of Rockville, Maryland, that what disks, tapes, and/or drives that contained the source code for the old games was lost or damaged beyond recovery.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Sun May 05, 2013 12:40 pm

I would love to see a port of Arena and Daggerfall to the DS, 3DS and PSP. I wouldn't even care if it was updated or just ported over. The ability to take a full on Elder Scrolls game with me on the go in such an easy format, and being able to play these older but still grand titles without having to mess with the older controls or DOSBox would be amazing!
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Sun May 05, 2013 2:48 am

could be interesting if they did a side scroller, like Castlevania, Daggerfall needs too much work to be up to standards
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Sun May 05, 2013 2:00 am

I am totally on board with this idea, As I not too long ago was thinking that the older Fallout games would be a perfect fit also on the (3)DS/PSP models. I just think it makes sense, and it could generate a lil extra income for the company. They would definitely have to put in a few extras with the game, i.e. extra areas, slightly updated graphics and such. And while this is definitely a niche area and wouldn't be a huge seller like skyrim or new fallouts, it could be profitable with the core audience.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sun May 05, 2013 4:53 am

I'd be interested in Elder Scrolls on the 3DS, yes. Interested in Daggerfall? Eh, not so much, from what I've read about it.
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Sun May 05, 2013 4:47 am

An original ES game on a handheld would be a good idea, I think. A scaled down version of a modern ES game, would definitely drive sales to core gamers on handheld systems
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am


Return to The Elder Scrolls Series Discussion