» Sun May 05, 2013 8:39 am
Guerilla Games had the only backups of the assets for the original Killzone stored on tape, in a shoebox, in the cellar of one of their IT guys. And that was a game from 2004 and no office moves as far as I know. At least they had a copy of the source code in their CVS.
And remember Daggerfall is a game from 1996, the entirety of Bethesda Softworks was about 40 people back then, divided into several teams.