I think the GRIMDARK IN EVERY CORNER can kinda wear people down eventually. That's probably the harshest criticism I have of the 40k universe: it's constantly turned up to 11. I mean, every metalhead knows the heaviest riff ever written in the history of history is in https://www.youtube.com/watch?v=ReuBms-qZQk. But it's only that heavy because the rest of the song serves as a contrast to that one riff. It's like the whole song builds up to that point. 40k is a little more like https://www.youtube.com/watch?v=V7udFMFlwOk. It's heavy the whole way through, which sort of detracts from its own potential. We're back to the loudness wars again: if everything sounds the same, nothing stands out.
This, again, is the "warning" (advice?) we're trying to give Bethesda. The whole industry is full to bursting with fantasy RPGs. TES6 is going to have to bring a lot more originality to the table if it expects to stand out. But that doesn't mean they have to go full-tilt crazy http://www.zenoclash2.com/%E2%80%8E on us. Actually that brings me to my next point...
There are ways to selectively insert Obscure Lore into Elder Scrolls games in a way that doesn't completely alienate the casual consumer. Granted, this sort of turns Obscure Lore into a kind of TES nerd fan-service, in my opinion, but it's a start. Here's a few ideas I wrote down a while ago:
- Ancient Knowledge: Paarthurnax is a good example. He even mentioned Kalpas a few times in Skyrim. If he'd mentioned the Kalpic Cycle and uncertain destinies and other such metaphysical stuff, the reaction from the casual consumer wouldn't have been harsh. At worst, it would've just illustrated the NPC's level of consciousness as being far higher than the player character's. At best, it would've given the player something to research on his own.
- Altered Awareness: An NPC currently undergoing some kind of trance or magical curse may achieve a new level of perception and spout off a few words and phrases. "I sense an immense wheel, terrible to behold, ever-turning, the size of all existence…" Maybe you can extend "altered awareness" to include "bat-seht insane" which is fine.
- Undead NPCs: I'm sort of sorry that Arniel's Ghost doesn't occasionally moan out a few fun things. "Strike Once… Turn the blade… Shatter the tone…"
- Unfinished Texts: "The rest is vulgar fiction, attempts to impose order on the consensus mantlings of an uncaring godhead." Excellent. More of this!
Anyway. These are the safe ways to do it. They're not impressive, but they give us lore nerds a brief thrill. But they're safe, and I mean cautious to the point of paralysis. Elder Scrolls fans, and I mean all of them, are totally fine with getting a game where you can slay dragons and raid castles and all that fine fantasy stuff. But every single fan, from the casual to the hardcoe, wants something different.
I think that's what we're trying to talk about here. What we need to do is figure out a way to clearly communicate to Bethesda what they can do to make TES6 more unique without completely destroying the reliability of the IP's ROI, if you'll pardon the marketing vomit.
Would it be helpful, do you think, to start going through TES:O in segments and talk about what they could've done better? I don't mean holding up a photo of Coldharbor and screaming "LAZY SLAVES," which I admit I'm guilty of, but rather illustrating what we would've preferred? Perhaps offering concise examples of our expectations would be helpful...?
Apparently I was thinking of Galactic Games, which was sold by the original owners and then failed in a floundering market. I'm also told there's a place out off Veterans called Plus One Gaming that's nice, for what it's worth.