I’m working on a little personal project to make the Fighters Stronghold Battlehorn Castle plugin more exciting ..I’m trying to change the quest so that the castle is full of enemies that you must help the guards kill before moving in.
I would like the quest to run as follows:
Stage
18 (Player arrives at castle -- trigger battle) - Attack the enemies outside the castle.
20 (Player closer to castle -- trigger boss to open gate)
25 (Gate is open)
28 (All attackers are dead) – Attackers Outside the Castle.
30 Knight talks to you can completes the Vanilla quest.
(no changes so far)
You then get a ability to ask the knights to follow you, then you storm the castle with their help. (as yet I have not added another quest stage..I didn’t think this would be necessary.
My problem
X Markers…
After accepting ownership of the castle and entering the great hall ALL the NCPs I’ve added to the castle are in the great hall..even those added to different internal cells, like the basemant.
All enemy NCPs are standing at X Marker DLCBattlehornInteriorGuardStart1
All friendly NCPs are standing at X Marker DLCBattlehornInteriorGuardStart2
If I enter the Great Hall without talking to the Guard and gaining ownership of the castle all the NCPs are in the right place. Save from re-writing the quest script, which I’d rather not do, is there any way of disabling these X Markers for the NPCs I’ve added??