Todd Howard in a keynote video for Skyrim mentioned what the overarching technological themes were for the games seen here @ 8:47 through 9:57
http://www.youtube.com/watch?v=7awkYKbKHik&feature=player_detailpage#t=527s
As a summary
Arena- Make Tamriel
Daggerfall- Focus on the player
Morrowind- Locations, handplaced items, making the locations real
Oblivion- People, AI, and making the people seem real
Skyrim- Linking the player to locations and NPCs
My question is. What is the next step? Beyond obviously improving the systems in place to make them both fun and realistic, how will BGS expand the world interface?
I think that the next step involves linking the NPCs and Locations to Tamriel. In Skyrim they were linked to the player and the world seemed to halt if not for the fortune of the player coming to aid them. In TES VI the next logical step is to make the locations and people right for the location they live in.
Clothing reflective of climate
Items in markets related to materials supplied- ie Markarth = Silver weapons
World locations make sense- ie Who cuts down the trees in Riverwood?
Trade ports sell foreign items
Bandits wear the items in loot
Merchants hire nightguards
Water doesnt flow from nothing (Whiterun)
...
what are other things that could be the next step? What are other ways the locations and NPCs could be tied to Tamriel? Do you think that Todd accurately portrayed the V TES games?