[WIP] Distant "Lights" for MGE XE

Post » Sun May 05, 2013 5:50 am

Yeah, and maybe addons for the Province mods, are mushrooms seen from a distance?
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Sun May 05, 2013 5:18 am

The BC mushrooms are also set to be rendered as a distant light. Below is a list of all the meshes that are treated as light sources.

l\Light_De_Lantern_01.nif=farl\Light_De_Lantern_03.nif=farl\Light_De_Lantern_04.nif=farl\Light_De_Lantern_05.nif=farl\Light_De_Lantern_07.nif=farl\Light_De_Lantern_08.nif=farl\Light_De_Lantern_09.nif=farl\Light_De_Lantern_10.nif=farl\Light_De_Lantern_11.nif=farl\Light_De_Lantern_12.nif=farl\Light_De_Lantern_13.nif=farl\Light_De_Lantern_14.nif=farl\Light_De_streetlight_01.nif=farl\Light_paper_lantern_01.nif=farl\Light_paper_lantern_02.nif=farl\Light_paper_lantern_03.nif=farl\Light_torch_01.nif=farl\Light_Com_Lantern_01.nif=farl\Light_Com_Lantern_02.nif=farl\Light_Ashl_Lantern_01.nif=farl\Light_Ashl_Lantern_02.nif=farl\Light_Ashl_Lantern_03.nif=farl\Light_Ashl_Lantern_04.nif=farl\Light_Ashl_Lantern_05.nif=farl\Light_Ashl_Lantern_06.nif=farl\Light_Ashl_Lantern_07.nif=farl\Furn_De_Firepit_F_01.nif=farl\Furn_De_Firepit_F.nif=farl\light_tikitorch00.nif=farl\light_pitfire00.nif=farl\light_logpile10.nif=farl\light_fire.nif=farl\Light_Fire_NoSmoke.nif=farl\light_DAE_brazier00.nif=far:BITTER COAST GLOWING MUSHROOMSf\Flora_BC_mushroom_01.nif=nearf\Flora_BC_mushroom_02.nif=nearf\Flora_BC_mushroom_03.nif=nearf\Flora_BC_mushroom_04.nif=nearf\Flora_BC_mushroom_05.nif=nearf\Flora_BC_mushroom_06.nif=nearf\Flora_BC_mushroom_07.nif=nearf\Flora_BC_mushroom_08.nif=nearf\Flora_BC_podplant_01.nif=nearf\Flora_BC_podplant_02.nif=nearf\Flora_BC_podplant_03.nif=near:WINDOWS AND BUILDINGS WITH WINDOWSx\ex_common_window_01.nif=far  x\ex_common_window_02.nif=far  x\ex_common_window_03.nif=far  x\ex_hlaalu_win_01.nif=far  x\ex_velothi_window_01.nif=far  x\Ex_velothi_triwin_01.nif=farx\Ex_common_dormer_square.nif=farx\Ex_redoran_window_02.nif=farx\Ex_redoran_window_01.nif=far
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Sun May 05, 2013 6:22 am

Heya, I appreciate what you've done with this. Another interesting effect is that it makes lights show up in reflections. Excellent in daedric shrines. However, it's also apparent that your http://imgur.com/b5VkX84. All fires have the same problem, it gets to be a little distracting. I'll happily submit some fixed meshes, though I hope you host this on a mod site somewhere.
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Previous

Return to III - Morrowind