So I made a Trigger Event Box and an object in a scene. Now I just added this script to the box:
Scriptname TestingBastionScr extends ObjectReference ObjectReference Property BastionTestDel Auto Event OnTriggerEnter(ObjectReference akActionRef) Debug.MessageBox("Yippee!") BastionTestDel.Disable()EndEvent
Two things should happen here when I walk into the trigger:
- a text displays (Yippee)
- the specified object should get disabled (Ref Name: BastionTestDel)
The problem: the object doesn't go away but the text shows up. What is wrong with my script, because it saves and compiles but does not take effect on the referenced object!? By the way, I have the latest updates of Skyrim and I use SKSE.
Thanks in advance.