» Tue Apr 06, 2010 12:56 pm
I tracked my issue down to having a bounty before I even entered the building :banghead:
I'd compounded the mistake by testing with a character that was the Grey Fox, so guard reactions were multiplied by eight, and placing the NPC guard in the most reactive faction, with -3 per level instead of the more usual -2, gave me a -24 to disposition before any crime adjustment! No wonder I wasn't too welcome.
I don't want to give the player a blank check on this piece of the quest, I'm just trying to ensure that the player/NPC interaction is in the player's control, so if they need to sneak, they'll sneak, etc. However if full chameleon wasn't enough to allow the dialog to be started, I'd have a problem. Anyhow, if I go carefully through the barracks, the final conversation is not causing any issues now, without resorting to any resetting, so my problem is resolved, and I can get on with the rest of the quest.