One of my testers has repeatedly reported his own allies attacking him as soon as he draws his sword during a large battle scene.
Ive done everything I can on my part to ensure the allies have very high disposition ratings to the player, by both adding all of the allies to a faction that sets their dispo to the player to 500, and then manually modding disposition for each npc towards the player in script as well, yet this particular tester still has this issue.
The allies largely consist of Imperial Soliders, (not guards), which are aligned to the Imperial Legion in faction.
Only thing I can think of is either the players infamy, or murder count maybe?
Could this be some sort of hard coded thing where the player may have so much infamy or so many murders that when they draw their sword, if Imperial factioned npc's are nearby they will attack on sight?
If anyone may know anything about this I would be very grateful, seems I have done everything in my power thus far to prevent this issue, and yet for this one tester it persists.
(have tried to ask the tester about infamy/murder counts on their character, unfortunately have recently lost contact with them).