The Four Corners of the House of Troubles serve as antagonists who test the Dunmer for weakness. That`s not hard to grasp.
The 36 Lessons of Vivec, however, imply that they also play a role in the journey to become a ruling king, what with Vivec having a good time with Molag Bal and learning of chim that way.
Then there`s Nerevar`s encounter with the Void Ghost, whom I believe to be Sheogorath. The Void Ghost`s "bargains are only for ruling kings", to quote sermon thirty-three. I interpreted that to mean that Sheogorath offers "things" that only those with chim can deal/cope(?) with, or can otherwise not be understood by or be useful to others. The Shivering Isles dlc confirmed this, for me anyway, by making creativity and genius a part of Sheo`s sphere. Things that chimsters would want in quantities that other people couldn`t handle.
My question is this:
If Molag Bal, or the things he lord over, offer the (upstarting) chimster something which I`m not sure how to call, and Sheogorath offers them the spark of genius, an idea that I′d like to discuss here, too, what is it that Dagon and Malacath can give the ruling king?
If Sheo, who tests the minds of the dunmer, can grant those with chim that special sort of genius that borders on insanity,
what can Mehrunes Dagon, who tests the dunmer with natural disasters, grant him?
Please discuss.