If I set the AI package to "sandbox" with a small radius, the NPC will not even move from his placed spot to use the idle marker beside him. If I set the AI package to "travel" and reference the idle marker, he will go stand on the idle marker but he will not play any of the idle animations. It doesn't matter if I check "random" or "in sequence", or what value I use for the idle timer. He won't play -any- of the animations. Am I missing something?
I don't understand why FO3 AI is so uncooperative...