Crysis 3 Patch 1.3 [UPDATED]

Post » Mon May 06, 2013 3:27 am

Crysis 3 All-Platform Patch 1.3 Notes

Crysis 3 Patch 1.3 is now live! This is an all-platform patch, although not all platforms will update at the same time, and patch notes vary slightly across the board. Below you can find the full patch notes.

Ahead of this patch release, we also conducted a Q&A with the developers on some of the key updates found in this patch, you can find all of their answers in the news article here: http://secure.gamesas.com/news/crysis_3/crysis-3-patch-12-update-notes-and-q-a

Multiplatform
  • Reduction in bandwidth usage
  • Fixed issue where other player's weapons may not be visible when joining the game
  • The "Scout" perk now saves progress correctly
  • Fix for rip & throw items occasionally entering a state where players cannot interact with them
  • Fix for Relay not capturing correct if the carrier is within the cap zone when the friendly relay is returned
  • End of round audio now works correctly
  • Fix for nanovisor becoming locked in some cases
  • Fixed crashes/freezes of the game after the boss fight (some save games still might not be functioning 100% so a restart of the last level might be required)
  • Fixed issue with boss not being triggered correctly and thus not appearing at all (some save games still might not be functioning 100% so a restart of the last level might be required)
  • Fixed extended magazine attachment of the SCAR to not lose 10 clips anymore after each death of the player
  • Fixed secret email not unlocking properly after collecting all Intel in the levels
  • Fix for after match award dogtags failing to unlock

PC Exclusive
  • Option to turn off squad & clan support when balancing
  • Anti cheat improvements
  • Ability to customize ADS sensitivity through console commands
  • Fixes for weapon customization when bound to a non-default key
  • Fix for vsync not applying on first boot of the game (even if on in menus)
  • Fix drawnear fov being reset every player spawn
  • AMD feature updates for Eyefinity, DBT and HD3D support
  • Improvements made regarding the SLI performance issues
  • Additional Fix for Limit number of muted DX debug runtime error to bare minimum to help tracking issues early

XB360 Exclusive
  • Minimised risk of crash when transitioning from SP to MP when in a party with active VOIP
  • Fix for aim assist not working correctly in some areas of maps
  • Fix for an issue that could cause host migration failures
  • Potential fixes for issues related to audio stuttering
  • Dog tags now unlocking properly

PS3 Exclusive
  • Fix for aim assist not working correctly in some areas of maps
  • Fix for an issue that could cause host migration failures
  • Dog tags now unlocking properly

Crysis 3 Patch 1.3 Status:

PC: LIVE NOW!
X360: LIVE NOW!
PS3: LIVE NOW!
(Europe/North America)


To address some performance issues that arose with the PC release of Patch 1.3, a small update was released shortly after the initial patch. If you haven't already updated, or if you are having trouble seeing servers in multiplayer: please update your game by downloading if prompted or by right-clicking on the Crysis 3 icon and selecting "Check for Update" in Origin.
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Nauty
 
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Post » Sun May 05, 2013 12:54 pm

Nice! Thanks guys :)

Some long awaited fixes...
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Lillian Cawfield
 
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Post » Sun May 05, 2013 11:51 am

That's really good news! Specially fixing the problems fith the final boss!

Probably many players are going to complain about other bugs and problems not being fixed, but we all know patching needs time and I hope many critical bugs are fixed in the next patch.
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Brittany Abner
 
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Post » Mon May 06, 2013 1:27 am

yay
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sam
 
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Post » Sun May 05, 2013 11:38 am

Nice.
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Davorah Katz
 
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Post » Sun May 05, 2013 7:39 pm

Is there a bigger server update included or only these two commands?

g_teamBalancing_ignoreSquads
g_teamBalancing_ignoreClans
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Bedford White
 
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Post » Sun May 05, 2013 7:06 pm

Image
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Paula Rose
 
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Post » Sun May 05, 2013 4:36 pm

Fix drawnear fov being reset every player spawn <33333333333333333333333333333333
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Jonny
 
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Post » Sun May 05, 2013 3:41 pm

Jizzed in my pants.
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Nicola
 
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Post » Sun May 05, 2013 5:22 pm

Reduction in bandwidth usage :
:cheerz: to the team it will certainly help ( hope to my FAI too )
.



Option to turn off squad & clan support when balancing :
thumbs up , for when certain players leave the round intentionally
but what happens to me when i have a ctd ?!?
Usually i reboot origin , and rejoin the server in two minutes .
But if the team is balanced i won't retreive my place .


Fix for after match award dogtags failing to unlock :
great work, will this be ok then ? dogtags issues
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Shae Munro
 
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