Corpse Preparation: True Necromancy
By, Mojo
"Who can know the shame of the dead, the ceaseless weeping of the necromancer's thrall? Cruel enough is the ancestor's service given in love to Hearth and Kin. But ghost or guardian, bonewalker or bonelord, summoned by profane ritual and bound by force to the corpse miner's will, how may such a spirit ever find rest? How may it ever find its way back to its blood and clan?" - Unknown, Blasphemous Revenants
Corpse Preparation is a lore-based mod to bring true Necromancy to Skyrim. The core of this mod allows the player to pick up corpses and prepare them for reanimation on a Necromancer altar. Depending on your skill and the available materials, you can create skeletons, zombies infected with various diseases, wraiths, thralls, and mummies. Corpse Preparation stays as true to the lore as possible, utilizing sources from multiple books, journals, dialogue, and quests spread out across the Elder Scrolls series.
Download Link
http://skyrim.nexusmods.com/mods/35378
Requirements
Latest Version of Skyrim - 1.9.32.0
Latest Version of SKSE - 1.6.13 (http://skse.silverlock.org/)
Recommendations
SkyUI - 3.0+ (http://skyrim.nexusmods.com/mods/3863)
Spells of Tamriel: My spell mod which adds spells from Morrowind and Oblivion into the game, as well as a couple of other fun spells in there. Has poison based spells which prevent friendly fire with the undead/daedra as well as targeted spells such as shield and fortify attribute. (http://skyrim.nexusmods.com/mods/21941/)
Getting Started
Corpse Preparation is designed to teach you the ways of Necromancy as you play the game. Starting out is very easy. You simply need to find a corpse you wish to reanimate (pick it up by crouching), and bring it down to the altar located underneath the College of Winterhold, in the Midden Dark. Your first reanimation will be a skeleton and you will need the proper ingredients to raise it. You'll receive tips and hints as your improve you skills, which is done by reanimating corpses. It takes 20 reanimations to reach the mastery level. You can only have 3 followers at once, and only of them can be a thrall. A new NPC in the College of Winterhold Arcaeneum will have some of the needed supplies for reanimation.
Undead Servants
Skeletal Guardian
"It is difficult to generalize about fleshless revenants, or skeletons. The agility and fighting ability of the animated remains may depend on the abilities of the revenant's former life, and may therefore be weak or strong, or more or less capable with weapons and shields." - Unknown, Legions of the Dead
Skeletons are available to all levels of necromancy. Their One-handed, Two-handed, Marksman, and Block skills are based off of the victim's skills. Skeletons cannot use magic, use daggers, or dual-wield weapons. They cannot wear armor, but they can still wear rings and amulets.
"While the magic involved in raising a skeleton will assemble the bones in the proper order, skeletons may be strengthened considerably by the addition of support on their joints. The most common are leather straps that bind the bones together more tightly. Some practitioners also drive metal spikes are between the joints, which is more expensive and time consuming, but they protect the servant where it is weakest ... One more note to the student: While most undead can be raised again and again, skeletons are often damaged in ways that make raising them again impossible. This is another reason that care should be given to the skeleton's preparation. Too many young Necromancers raise every skeleton they see with little or no preparation at all. Given the difficulty of obtaining corpses, this kind of inefficiency cannot be tolerated." - Unknown, Corpse Preparation, Volume II: The Skeletal Corpse
They can be strengthened before reanimation by using 12 leather straps and a pile of scrap metal. This improves health and stamina up to 5-25% and gives you a 5-25% chance to be able to reuse the skeleton upon death depending on your necromancer level. The ritual requires 3 bone meal, 3 nightshade, and 1 pile of void salts.
Zombie
"Flesh revenants, or 'zombies' as they are often called in the West, are known as 'bonewalkers' in Morrowind. Magic preserves the bonewalker's fleshy remains along with the bones and spirit. Bonewalkers are readily identified by the sharp protuberances of bone and metal employed in the rituals that bind them to this plane."
- Unknown, Legions of the Dead
Zombies can be reanimated at the apprentice level of necromancy. They deal melee damage from unarmed attacks based on their level. Zombies cannot wear armor but they can wear rings and amulets. They have a chance of infecting you with a disease upon interacting with them, but they can also infect enemies in combat. Apprentice level zombies can only have Brown Rot, but Expert level zombies can also have Collywobbles, Chills, and Astral Vapors. Zombies will also give you unique alchemy ingredients when removing their flesh. Combined they can make a silencing poison which prevents enemies from casting spells. The ritual requires 2 Namira's rot, 3 nightshade, and 1 pile of void salts.
Guardian Wraith
"Spirit revenants like the ancestor ghost, wraith, and dwarven ghost, can only be harmed by weapons that are enchanted or made of refined substances such as silver. Ancestor ghosts, the most common spirit revenant, are harmless, apart from the minor curses they lay upon their victims. Wraiths are similar to ghosts, but they are capable of inflicting wounds to the careless explorer. Dwarven ghosts are more dangerous still, but they generally appear only in Dwarven ruins." - Unknown, Legions of the Dead
Wraiths can be reanimated at the adept level of necromancy. By default, they will only have access to an ice projectile. Its damage is dependent on the wraith's level. At the expert necromancy level, wraiths will gain curse which absorbs life from the target while reducing magicka and stamina regeneration. At the master level, wraiths have a spell which deals frost damage over time and silences its target, which prevents spell casting. Wraiths are immune to normal weapons, and can only be damaged by magic and weapons which are silver, daedric, or enchanted. The ritual requires 3 nightshade, 5 glow dust, and 3 piles of void salts. A skull will be bound to you with the wraith until you the wraith dies or you release it.
Thrall
Thralls can be reanimated at the expert level of necromancy. Similar to the reanimate spells, thralls have all the combat skills and spells of the victim before death. The ritual requires 1 pile of vampire dust, 5 nightshade, and 2 piles of void salts.
Decay
“However, there are a few tips that a young Necromancer might want to know. For instance, a decayed servant may be raised many times, even if they have been dismembered by those who do not appreciate our Art. If one of your servants comes to an unfortunate end, you may raise the servant again by carefully gathering as many parts as you can find, binding the bones with leather straps, and sewing the flesh (if it not too decayed) with catgut. Your servant may be weaker each time this is done, but with care and maintenance, one may raise zombies dozens of times.” -Unknown, Corpse Preparation, Volume Three: The Fresh Corpse
When a zombie or thall dies, its flesh health is reduced depending on the age of the minion. These corpses must be repaired with 4 leather straps, 1 catgut suture, and a pile of scrap metal before they can be reanimated again. This will restore the flesh health by a small amount depending on your necromancy level. If the flesh health is below 50 and above 0, only a zombie can be reanimated. If it is below 0, then the flesh must be removed. Mummified thralls cannot have their flesh health damaged.
Mummification
"However, creating a mere zombie is a method best left to lazy or desperate practitioners. With only a bit more time and effort, one may create a far more useful mummified servant.The first step to creating a mummified servant is to soak the decaying corpse in a bath of salt or natron for at least one month. This will halt the decay of the corpse, and if the corpse is fresh enough to have an unpleasant odor, the salts will remove that as well. In a moist climate, such as Argonian or Thras, you may have to apply more salts if they become saturated. Some Necromancers remove the vital organs before or after this process, but I have never found any practical reason for doing this. The next step is to wrap the servant in cloth or linen. This will further preserve the body against decay and, if done properly, will offer some protection as well. Do not worry if the corpse seems too stiff or desiccated to be a useful servant, the proper rituals will imbue the mummified corpse with the strength to move itself. Most importantly, you will have a much stronger servant who will follow your commands with more independence and understanding." -Unknown, Corpse Preparation, Volume Three: The Fresh Corpse
Thralls can be mummified before reanimation by placing them in a salt bath for 30 days and then wrapping them in linen. This requires 5 piles of salt and 5 linen wraps. Mummified thralls can be reanimated at the expert level of necromancy and have a 15% bonus to all attributes. Mummified thralls can also have their confidence, aggressiveness, and combat style modified. Mummified thralls have the same reanimation requirements as regular thralls.
Black Soul Gems
Reanimation Requirements
If a victim was soul trapped, then a filled black soul gem is required for the ritual in replacement of the void salts. You can also soul trap all of your reanimated revenants.
Shade of the Revenant
"The Revenant, the Necromancer's Moon, watches over us all. His Form, ascended to Godhood, has taken its rightful place in the sky, and hides the enemy Arkay from us so that we may serve Him. Watch for the signs: when the heavenly light descends from above, hasten to His altars and make your offering, so that He may bless you with but a taste of His true power. Grand Soul Gems offered to Him will be darkened, and can be used to trap the souls of the unwitting; a feat even the great N'Gasta would marvel at." - Unknown, Necromancer's Moon
Once every eight days, a purple beam will shine on an altar at Skytemple Ruins, north of the College of Winterhold. Black soul gems can be created by placing a grand soul gem inside and casting a soul trap spell on the altar.
Black Soul Gem Corruption
"White souls are far safer than black souls, although not as powerful. Beginning students of Mysticism should not dabble in black souls or black soul gems. Even if one were to ignore the guild strictures against the necromatic [sic] arts used to power black soul gems, it is dangerous to the caster to handle them for long. If the gem is not precisely the size of the encased soul, small bits of the caster's soul may leak into the gem when it is touched." -Unknown, Souls, Black and White
When trapping a black soul or picking up a filled black soul gem, you have a chance of corrupting yourself, which reduces your main attributes for 24 hours. The chance and severity of the corruption is dependent on your necromancy level. At the mastery level, you cannot be corrupted.
Reanimation and Soul Trap Spells
Soul Trap
The soul trap spell works differently in Corpse Preparation. It now fires a fast moving invisible "projectile" and you can see where you spell hits. More importantly, the soul trap function has been competely reworked (optional, see MCM section below). In vanilla Skyrim, there is a bug in which dropping/transferring a filled soul gem or the Azura's/Black Star can reset it's charged. White souls were also allowed to be trapped in the Black Star or black soul gems. Both of these issues have been fixed.
Dead Thrall
The dead thrall spell is no longer a permanent reanimation. Instead it can reanimate any creature/human up to any level. It does not create an ash pile at the end of the effect.
Reanimation Staves and Scrolls
Thralls reanimate with a staff now create an ash pile on death, but the level of magnitude of the staves have been adjusted to match the corresponding spell.
Perks
Corpse Preparation does not add any new perks to the game, but utilizes already existing ones.
Conjuration Mastery and Necromancy
By default, you can only raise corpses up to level 5. The novice conjuration perk will increase this limit by 5, and all other mastery perks as well as the necromancer perk will raise the limit by 10. The necromancer's amulet also increases the limit by 5. If all six perks are unlocked and you wield the amulet, then the reanimation cap is unlimited.
Dark Souls
If you have the dark souls perk, then any minions you reanimate will receive the health bonus. In addition, if you a Master of necromancy then they will also gain a 20% resistance to magic.
Reactions Towards Necromancy
"Necromancers are the scourge of Tamriel. Whether operating independently or in concert with the sloads or King of Worms, Mannimarco, they are responsible for many horrors, animated zombies and skeletons and other forms of the undead." - Master gra-Kogg, The Black Arts on Trial
Most citizens will react negatively to you as a necromancer. You will be labeled as a necromancer while carrying a corpse or while undead servants follow you around. Upon dismissing your servants or dabbling in other necromantic activities such as grinding bone meal, these reactions will persist up to 24 hours while the smell of rotten corpse fades from your body. Allies, members of the College of Winterhold or Dark Brotherhood, or those with low morality will not treat you any differently. If your speechcraft is reduced to below zero, then most NPCs will refuse to talk to you unless they have something important to say. Bartering will also be much more difficult for those with low speech skills.
Miscellaneous
Arkay The Enemy
"His name is Arkay. He was also a man who entered the ranks of the gods. The similarities between his mortal life and my own astonish even me. It is only proper that we should be enemies. Arkay's Blessing prevents the souls of men, beastmen, and elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve my children's will. As you know, my children, Arkay's Blessing is flexible to those with daring, but Arkay's Law is unwavering." -KW, Arkay The Enemy
Arkay is not very fond of Necromancers. After raising your first minion, you will no longer be able to receive Arkay's blessing at His shrines.
Spells
After acquiring your first minion, you'll get a spell which can teleport all your minions to your location. You'll also get an ability on installing the mod which allows you to get the attributes and spells of dead NPCs or your minions.
Corpse Clean Up
All corpses and undead should clean up properly. This means that leveled actors will reset to their location and respawn when the cell resets. All temporary references created in game will be deleted. Corpses will automatically be cleaned up after 3 days of death. The timer will reset if you re-enter the cell of the corpse. If you want to keep a corpse from being cleaned up, you must be carrying it, have it on the altar or in the salt bath, or alternatively you can store linen wraps in it.
Mod Configuration Menu
If you use SkyUI (If you don't have it... get it!), then you can customize the power of all your minions. There are options to adjust the damage output and damage received for each minion type so you can balance the game as you see fit. Personally I make my minions take double damage and also slightly decrease their damage output. There are also options to turn off the automatic health regeneration of the minions (it's very slow) as well as an option to use the vanilla soul trap function.
The MCM menu will also show your Necromancy level as well has many tracked stats relating to your work in Necromancy.
Finally, there is a built in guide which gives almost everything you need to know about the mod in game.
Installation
To install, simply put the .bsa and .esp in your Skyrim/data folder. As always, back up your save before installing a new mod. I am not responsible if your game blows up. All scripts have been optimized to the best of my ability and all created references should clean up properly.
Known Issues
Due to much frustration with leveled actors resetting and unique actors with overriding dialogue and AI packages, any corpse you pick up will be replaced by a clone. These clones will no inherit the appear of the original, but the race/six will be the same. Since there is an existing bug which prevents me from dynamically adding perks to actors, I have decided that all regular thralls will have no perks, and mummified thralls will have a combination of perks found in high level NPCs such as bandit bosses, master necromancers, etc.
Skeletons can only wield certain shields. More specifically: The iron shield (not heavy) and all of the Skyrim hold shields (ex: Stormcloak, whiterun, etc).
Occasionally, when removing the flesh off a corpse on the ground, the skeleton may appear behind you.
Sometimes when placing a corpse on the altar, it may make a death sound or appear in a funny position.
I came across one situation where my minions started fighting each other, although I have not been able to duplicate the result. Using recall revenants spell should force them to stop attacking each other.
Incompatibilities
Corpse Preparation tries to be as compatible as possible with other mods by making few vanilla edits. It is not compatible with other mods which alter the soul trap spell or adds new soul trap spells. It is also incompatible with mods which alter the reanimation staves/scrolls. Other minor incompatibilities include modifications to the Shrine of Arkay or draugr dialogue. Corpse Preparation should still function if you load mods later in the load order that change these, but your experience may be different.
Acknowledgements
Shout out to the Skyrim modding community on the official forums and anyone who has ever touched the Creation Kit Wiki, including the people in no particular order: Aenara, Il Ducey, csscottydont, JustinOther, SmkViper, *Mofakin*, and many other who may have helped me work through my problems.
Author's Notes
Comments and feedback are welcome. If you find a bug, please report it with as much detail as you can.
Please do not use my work without permission. I've worked way too long on this project, but I hope people will enjoy it.