1. Can you pass a string literal to a message like you can with a float, so I don't have to use Debug.Messagebox in order for strings to display?
2. Is there a way to pass a ref's name to a string without using SKSE's GetName() function?
3. Can you capitalise a string literal? So Myname instead of myname?
Actor Property AnimalRef autoString BaseActorName = AnimalRef.GetLeveledActorBase().GetName() Debug.MessageBox("These claw marks were made by a " + BaseActorName + ".")In the above script the message box shows as "These claw marks were made by a wolf." for example. I'd like to avoid SKSE, capitalise wolf to read Wolf, and ideally not use Debug.Messagebox
