Complex tail-slot item.

Post » Wed Apr 07, 2010 6:59 am

I've just created an extra body part for a new race, which is composed of a head-piece, arm-pieces, a tail, and foot extensions. I used the skeleton from the basic Imperial model that I crafted it around, and parented the mesh to the armature (initially from bone heat, with some minor tweaks). In NifSkope, it looks fine.

In the CS it shows up alright in a few spots, but others seem contorted and out-of-place. I tried editing the rotation of a few bones, but it made no difference. Might anyone have any ideas as to what I need to do?



EDIT: Seems I've solved another problem with a simple bit of reasoning and a fresh-start. The skeleton was somewhat corrupt, as it was a mish-mash of other models' bones. Much easier to simply import one of the full-body items, like the Mythic Dawn robe. Use that item's entire skeleton as a template.

Hope that helps anyone who happens to have this problem.
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Kelly Tomlinson
 
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