Looking For Some Evil

Post » Wed Apr 07, 2010 1:54 pm

Okay so long ago when I first started MW, I played an evil character who I RPed as an incarnate of an evil god, ironically not even knowing the MQ until afterward. As time progressed, this became more and more refined as a part of my game, and soon I had made items to match.. books with evil rantings, dark candles, and even twisted evil armors. I did not have much talent, but I knew enough that I figured I wanted armor that was "enchanted" to change my evil guy's form.

Soon I found a mod that made skeletons into usable body parts, just like any other race. I applied something to various sets of armor with changed ID's that morphed a player into looking like a skeleton, when the armor was on, so that bone hands, feet and a skull were shown. Well it's been a long time since I have played as evil incarnate, and having long since lost what I made, I stopped playing in that style. However, some members posts have recently reminded me of the old days and I have grown nostalgic so I am looking for some good suggestions as to what mods I might use to get that evil sense for old time's sake.

Since the old days, much has changed.. even the skeleton model I used to use is old news, and I have no idea which are best anymore. So if anyone has some good suggestions for recreating an evil experience, I would like to hear from them. Clothes, abilities, even a really good set of quests or skeletons would be welcome as long as it lends to that feeling of evil.
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Destinyscharm
 
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Post » Wed Apr 07, 2010 6:15 am

No replies? Was I unclear about something? If I was, I apologize. If my post needed improved, please inform me how so I can avoid this in the future.

Anyway, as an update I did notice Necromancy Realism floating around the forums, which seems to have gotten an update, and I may try that as it may assist me in what I am looking for. It appears well looked after, and though it does have a few flaws, it appears to be a leading mod in the gene of evil. Would prolly be more evil if I could reanimate people I killed as undead, and the summons look like they are easy to lose, but I felt it may be worth a shot.

Nonetheless, this mod alone will not likely be what I had hoped to find all by itself. I am looking for an experience. It's not as if I didn't browse PES, there is just simply no neat way of telling if a mod is an "evil" type mod that is up to par. There are many out there ranging in type of mod, degrees of quality, and even years.. just the skeleton models alone seem fairly contested. This is why I ask here. Surely there are several people who RP evil characters in their saves and may be able to make some up to date and informed decisions. This would at least get me off on the right foot.

If you were going to start an evil character (spellcaster or not) what mods would you use?
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le GraiN
 
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Post » Wed Apr 07, 2010 9:31 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4098, http://www.silgradtower.net/Websites/Misc_ST_Related/HostedWebsites/Lichcraft.silgrad.com/files/LichCraft2.ace, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=732 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2464 all are quality evil (well, in case of IO a bit lesser, but still) mods. If you're Telvanni, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4449 wiill provide you with some evil options.

Westly's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6660 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7363 is likely to prvide you with some good gear.
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jessica sonny
 
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Post » Wed Apr 07, 2010 6:28 am

Here is some sort of gotic gear, a note, Carnithius also have a shop in balmora expansion btw,this one are located in the molag amur-region.
Carnithus Armamentarium Complete
http://www.tesnexus.com/downloads/file.php?id=3906
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luis dejesus
 
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Post » Wed Apr 07, 2010 5:01 am

It is not an easy task to create a horror mod. I tried that (quest mod) once (nearly all known torture/execution equipment, body parts, blood everywhere, witches, skeletons, etc.). The result was not very convincing. So, I turned that into a “joke”. Basically, that's a modder resource.

http://i109.photobucket.com/albums/n45/AxelIP/ScreenShot233.jpg
http://i109.photobucket.com/albums/n45/AxelIP/ScreenShot339.jpg
http://i109.photobucket.com/albums/n45/AxelIP/ScreenShot344.jpg
http://i109.photobucket.com/albums/n45/AxelIP/ScreenShot340.jpg
http://i109.photobucket.com/albums/n45/AxelIP/ScreenShot178.jpg
http://i109.photobucket.com/albums/n45/AxelIP/ScreenShot179.jpg

:)
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Genocidal Cry
 
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Post » Wed Apr 07, 2010 4:35 am

lol, nice axel.

And yeah I can understand that. I don't intend to make a horror mod unless I can get a team of rl friends to help me or something, cuz I have a clinical memory problem so it's too easy for me to forget how to use or even what I was doing in the CS, and it got old relearning it all the time.. but I did try once, with various items and what not. I recall this really chilling story I wrote about a dark elf murderer who drove a wood elf insane cuz he though wood elves where beneath him.

Trouble with those mods is that after you get a few good items out you kinda go.. "well, what now?" or get too bogged down. I really wish I had uploaded what I had back then, because looking back there were pretty good. I was beginning though, and didn't know what I had.. the only other person I knew who modded in rl was good enough he actually went to the TR side of stuff eventually to feel more challenged, but ended up leaving MW cuz his work was never good enough to him.

With that as your only example, even decent creations seem sub par. I should have come to the forums long before I did. Anyway, a lot of things in my life changed recently, and as I was hanging out here in MW forums a lot, it got me thinking about when I started off. I'm not to the point I feel I can mod again yet. Perhaps if things continue to process I will try to recreate some of my old beginner mods.

For the moment though, I just want to play evil style like I once did.. just for the sake of it. That's why I asked for feedback on some evil type mods. It sort of like a new beginning for me I guess. Heck, maybe it will even give me some new ideas too.



@Karpik

So I've been going though some of the mods you suggested to me, slowly but surely and I like to research well before I add and this lichcraft readme is kinda sparce.

Lich features include:
- level-based bonuses to magicka related skills and attributes
- create your own spells of almost unlimited power
- a new way of creating your own enchantments. 100% sucessful.... but not without it's price
- retreat to your phylactery when mortally wounded, and live to fight another day
- disguise your true form to interact with the world as normal.... but you can't sustain this for long
- various other bonuses and penalties


It doesn't really say WHAT changes.. only that there are changes. It even makes mention elsewhere that becoming a lich will disalbe certain clothing slots, but doesn't say which ones. Kind of important isn't that? Any advice? I tried the URL in the readme, but it appears to be down.
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Jynx Anthropic
 
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Post » Wed Apr 07, 2010 12:56 pm

I see. Good luck

:)
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lydia nekongo
 
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Post » Wed Apr 07, 2010 12:56 pm

@Karpik

So I've been going though some of the mods you suggested to me, slowly but surely and I like to research well before I add and this lichcraft readme is kinda sparce.


It doesn't really say WHAT changes.. only that there are changes. It even makes mention elsewhere that becoming a lich will disalbe certain clothing slots, but doesn't say which ones. Kind of important isn't that? Any advice? I tried the URL in the readme, but it appears to be down.

http://www.silgradtower.net/Websites/Misc_ST_Related/HostedWebsites/Lichcraft.silgrad.com/ - although there isn't much there...

As for the clothing slots, you'll have to sacrafice the visible ones (minus the robe), so no pants, shirt, gloves nor boots (though IIRC armor may be equipped normally - though I played the mod quite some time ago, I may be wrong). You get to choose whether you want the clothes to simulate the lich (making your "mortal disguise" able to wear any gear) or simulate the disguise (loosing your original race, the disguise will be a dunmer) freeing the lich's clothing slots. The disguise also drains and stunts magicka, which makes it impossible to sustain it indefinately.

As far as bonuses go, you'll receive a boost to all things related to spellcasting and some resistances, at a cost of your physical attributes (but there is a way to regain them - or even make them better then before...).
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Enie van Bied
 
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