» Wed Apr 07, 2010 9:22 am
I would love to see the actions of the npcs actually have a point. For instance, in the bloodworks of the arena, there was an elf who seemed to practice marksman every waking moment of his life. At some point I would think he would become a master and move onto something else, perhaps eating some deer with his hands (who needs forks and knives?). The people of the cities felt dry and lifeless.
Another place I would really like to see some development is in the bandit caves. I like to play sneaky characters, and there was just something weird about sneaking through a cave and everyone in the cave just standing around, or having the occasional conversation about nothing. Bandits should be doing something, like sharpening their weapons or talking to each other about who they are going to attempt to rob next.
I would hate to see unnamed/generic Npcs in the cities though, part of what I love about morrowind/oblivion is the feeling that I can interact with everyone, and that everyone has their own life. People have homes you can visit, and most have some sort of story behind them. Games like assassins creed, with their masses of random people, didn't make me feel more immersed. Instead I felt as if my character was the only "real" character in the game at any given time. Everyone else didn't matter, and if I decided i wanted to stick them with my hidden blade just to watch someone die, there was no reason not to, because the characters had no meaning/purpose.