Cities that feel alive

Post » Wed Apr 07, 2010 12:34 pm

source for this information?

In a game informer article about the biggest glitches of all time or something, bethesda talked about how when they played one mission where they had to visit a guy in jail, the guy was always dead when they got there. upon further investigation it turned out when the guards ran out of food they killed the prisoner and took his food.
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koumba
 
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Post » Wed Apr 07, 2010 9:29 am

I think something like Assassin's Creed would be good.
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Penny Flame
 
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Post » Wed Apr 07, 2010 6:52 am

I whole heartedly agree! That's what I'm trying to accomplish with Pelagiad Expanded for Morrowind. If you're not a Morrowinder then you'll be missing out when we release Pelagiad Expanded in 2012 A.D. hehe

:


I play Morrowind but on Xbox :sadvaultboy: . Despite all the advantages that come with PC gaming, I've never been able to get anything to really work smoothly.
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Campbell
 
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Post » Wed Apr 07, 2010 8:54 pm

id really like to see the taverns more lively, espescially the larger ones
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Keeley Stevens
 
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Post » Wed Apr 07, 2010 9:22 am

I would love to see the actions of the npcs actually have a point. For instance, in the bloodworks of the arena, there was an elf who seemed to practice marksman every waking moment of his life. At some point I would think he would become a master and move onto something else, perhaps eating some deer with his hands (who needs forks and knives?). The people of the cities felt dry and lifeless.

Another place I would really like to see some development is in the bandit caves. I like to play sneaky characters, and there was just something weird about sneaking through a cave and everyone in the cave just standing around, or having the occasional conversation about nothing. Bandits should be doing something, like sharpening their weapons or talking to each other about who they are going to attempt to rob next.

I would hate to see unnamed/generic Npcs in the cities though, part of what I love about morrowind/oblivion is the feeling that I can interact with everyone, and that everyone has their own life. People have homes you can visit, and most have some sort of story behind them. Games like assassins creed, with their masses of random people, didn't make me feel more immersed. Instead I felt as if my character was the only "real" character in the game at any given time. Everyone else didn't matter, and if I decided i wanted to stick them with my hidden blade just to watch someone die, there was no reason not to, because the characters had no meaning/purpose.
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Nicole Kraus
 
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Post » Wed Apr 07, 2010 9:46 pm

I hope we see something Anvil-esque. That engine can pump out massive numbers of NPCs like there's no tomorrow.
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Marnesia Steele
 
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Post » Wed Apr 07, 2010 3:53 pm

think assassin creed! those cities rocked, hell I even saw Damascus in real life only not in the ancient kinda sense :P

the old market in Damascus is still their though :)

anyway.... I would love to see such cities, it will make rooftop stealth and thieving so much fun.
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Jessica Phoenix
 
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Post » Wed Apr 07, 2010 7:54 am

They just need to take inspiration from Assassin's Creed and Red Dead Redemption.

Crowds don't work well on the Gamebryo engine so since they are getting a new one I expect to see better crowds.
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Gemma Archer
 
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Post » Wed Apr 07, 2010 10:17 pm

:nope: We can't have smoking! Think of the children!


With that logic we might as well ban weapons and violence. :confused:
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Stat Wrecker
 
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Post » Wed Apr 07, 2010 8:30 am

There's much in this thread I agree with (but not the idea of generic Assassins Creed NPCs).

I would also really like to see towns changing over time, so the day of the week, or even the date actually matter. someone mentioned having shops closed on certain days. Yes to this, but I would go further. One day a week certain towns should really come alive when it's Market Day. Peasants come into town from the countryside. Lots of street stalls appear selling stuff not normally avaialble. There's music, dancing and sideshows (archery competition, bare knuckle fighting, bear baiting, win a side of ham by climbing a greasy pole game), also the market attracts thieves and pickpockets, and women of 'negotiable affection'.
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Nauty
 
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Post » Wed Apr 07, 2010 7:43 am

There's much in this thread I agree with (but not the idea of generic Assassins Creed NPCs).

I would also really like to see towns changing over time, so the day of the week, or even the date actually matter. someone mentioned having shops closed on certain days. Yes to this, but I would go further. One day a week certain towns should really come alive when it's Market Day. Peasants come into town from the countryside. Lots of street stalls appear selling stuff not normally avaialble. There's music, dancing and sideshows (archery competition, bare knuckle fighting, bear baiting, win a side of ham by climbing a greasy pole game), also the market attracts thieves and pickpockets, and women of 'negotiable affection'.


It's going to be either generic NPC's or the pitiful amount of people in a city

They don't have to be generic in name, they could all be given randomized clothes and a randomized name (from a large list of first and last names based on race) when you enter town. I mean is that really different from what 80% of town NPC's already are in oblivion? You talk to some guy on the street and can only ask him about rumors or the town, they serve no other purpose in the game. They might as well be randomized already.
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Code Affinity
 
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Post » Wed Apr 07, 2010 7:24 pm

It's going to be either generic NPC's or the pitiful amount of people in a city

They don't have to be generic in name, they could all be given randomized clothes and a randomized name (from a large list of first and last names based on race) when you enter town. I mean is that really different from what 80% of town NPC's already are in oblivion? You talk to some guy on the street and can only ask him about rumors or the town, they serve no other purpose in the game. They might as well be randomized already.

I agree with you. But, pretty much all NPCs in Oblivion are related to some sort of quest or service (merchant, trainer or whatever), so they have a purpose. There are no truly generic town NPCs (besides guards I suppose), and I think that's unfortunate. They are needed to make the game feel more alive.
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Terry
 
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Post » Wed Apr 07, 2010 6:01 pm

In Skyrim I'd like to see cities that are constantly active. If I head into a Tavern I want to hear a bunch of drunk Nords singing, or if I head into a church I'd like to see a couple people praying, if I head into a guard tower I want to see the guards talking, and laughing, telling stories, maybe practicing some moves. I want to head into a store or market and see people bartering and browsing. Things like this really make a city feel real, and I'd like to see features like this and others in the cities of Skyrim.


So thoughts? Ideas? Share both. :biggrin:

I think that is great and hope for the same. I believe Oblivion made great strides toward making places seem alive. The pirates singing at the dock, the guy singing about cliffracers, the idle chit chat about mudcrabs, rumors and NPC schedules all went a long way toward making the cities and places seem more alive and bustling. Despite so many making fun of the "I saw a mudcrab the other day, terrible creatures.", it added something which made the place seem more alive to me. Idle chit chat is what liven things up in game or in real life. "what do you think about this dreadful weather?"....I hear that everyday. I hope to see all of those things continue and be refined to add life to the game.

They were headed in the right direction in Oblivion and I loved that part of Ob. It's one thing that I feel was far improved between MW and Oblivion.
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StunnaLiike FiiFii
 
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Post » Wed Apr 07, 2010 7:45 pm

In Oblivion, Elsweyr mod had more "alive" cities than vanilla Oblivion. If you go to Corinthe you can see a market full of people and details, you can see people and goats walking around, I also like the blacksmith who is working in his yard.

So imagine this:
You are going through a white forest. It is cold and snow is falling. You suddenly see a city. You enter through the wooden doors. People are walking around in their coats. Beggars are warming up on their fires. You see light coming from every house's window.
You arrive at the market. Lots of people are here buying and selling their stuff. Lots of fur and meat are on sale. You need a place to stay. You see a giant wooden house, and it says "Inn". You enter and you see couple of drunk nords singing. You buy the room and you go to sleep. While you are laying on your bed, you hear crowd voices. Suddenly there is no more voices. You only hear the wind blowing. It is late and people are in their homes. You fall asleep.


That, my friend, would be just perfect :)

And I agree on what you said about Corinthe.
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Nathan Maughan
 
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Post » Wed Apr 07, 2010 3:42 pm

I'd love to see more lively cities. I would want to see NPCs that go shopping, perhaps fall sick, and non-store owners should have their own jobs. Maybe a shopkeeper had a happy day and wants to give a discount to the people of the town, or maybe he just lost a supply shipment and wants to increase his prices. Hopefully they would also take cover when there is a heavy rain or thunderstorm or snowstorm.

Personally, I would like to see more NPCs with unique personalities, I think it would make the NPCs populating the cities much more colourful. For example, in Oblivion, there was that dog-lover in Chorrol. Perhaps in Skyrim there could be NPCs who have different views on the political situation in the Empire, affecting your disposition with them based on your race, affiliations and choices in quests.
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Bek Rideout
 
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