Scn UGMedicHealingApplicationScriptref TargetBegin ScriptEffectStartSet UGMedicVariables.HealingTarget to TargetIf Player.GetItemcount UGHealingTargetToken == 0 && Player.Getdistance Target <= 15 && Player.getitemcount Stimpak >= 1Target.AddSpell StimpakPlayer.RemoveItem Stimpak 1endifend
Is there any possible workarounds to this? It really is essential for the exact same effect that the stimpak has to be applied because many mods change the effect of Stimpaks and I'd like to keep things consistent.
Also, I'd like to try applying this other Aid items other than Stimpaks, hopefully even non-vanilla ones. Would there be a way to do this? The main issue would be designating the item to take the place of the Stimpak.