» Tue May 07, 2013 3:56 pm
Not really, BF3 has small maps now so it is comparable. DICE knocked CoD yet turned Battlefield more towards that style but you could say the same about Crysis 1 MP.
BF3 has small maps and is comparable? Last I checked the CQC DLC was utter garbage and almost everyone stopped playing on those maps/modes in less than 1 month after release. As expected, Suppression and HitReg-delay pretty much made the whole thing one big joke where everyone rolled dice to decide who's bullets hit whom, the engine and game mechanics were never built with CoD-style CQC in mind.
Right now I'd say around 80% of BF3's population is playing Conquest on large maps with the remaining 20% playing other modes (TDM, Rush, CTF, etc). Judge the game by what people are playing it for, and people are playing BF3 for huge maps, vehicles and heavily teamwork-based gameplay.
Meanwhile Crysis 3 has none of the above, it's a lone-wolf arena shooter with a couple of modes and little variation in gameplay, more about mastery through repetition/practice than anything else.
Both games have a completely different feel and are going for completely different goals.
> C3 is basically a futuristic CoD on steroids.
> BF3 is aiming for a lot more realism and massive variation in gameplay with huge maps, slow movement, ground/air vehicles tipping the scales of balance and the occasional stupid things like suppression and exaggerated bullet drop.
I love both games for their playstyle and I have different criticism for both games...apples and oranges.