Yeah, I intend to have a nice, long sit-down with Morrowind Advanced to address crap like that.
Do those NPCs barter with you? You'll have to remember that I've never actually played this game, so... yeah.
If so, just give me their names and what I can just do is alter their scripts to account for the merchant skill reload.
Well, that's an entirely different story altogether. Personally, I would consider that sort of thing to be an act of poor coding and think that the problem would be better resolved on the part of the conflicting mods themselves.
I have no idea. I'm not familiar with Knots's plugins (or Vurt's, for that matter).
Everything I've seen in the editor just looks like more powerful variants of existing enemies, but yeah, I think I've heard someone say that before. I'll report back once I've actually taken the time to go over everything.
Well, it's being shared *now*...
Asking me is still necessary since I don't just leave it running constantly